1 |
[b]Burrowers[/b]. They have spider-like AT but move very, very slowly over rough terrain. However, many of them deform the terrain as they move, creating new slopes and paths as more and more of them move around the map, to speed up traversal and allow even other factories new paths just by forging their own. They have a variety of terraforming attacks as their primary disables, paying a price to lock units down pits or up spires, from which they can themselves perch for range or lurk inside. They also have impulse attacks, to knock units off spires for damage or into their pits. They use melee weapons, dragging units into range with impulse or hiding down pits to ambush them, or chewing on enemies as they're knocked into pits and immobilized.
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1 |
[b]Burrowers[/b]. They have spider-like AT but move very, very slowly over rough terrain. However, many of them deform the terrain as they move, creating new slopes and paths as more and more of them move around the map, to speed up traversal and allow even other factories new paths just by forging their own. They have a variety of terraforming attacks as their primary disables, paying a price to lock units down pits or up spires, from which they can themselves perch for range or lurk inside. They also have impulse attacks, to knock units off spires for damage or into their pits. They use melee weapons, dragging units into range with impulse or hiding down pits to ambush them, or chewing on enemies as they're knocked into pits and immobilized.
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2 |
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3 |
Practically speaking, there would probably have to be more flexible and intuitive options for dealing with terraform and impulse fall/collision damage would probably have to be reduced for this factory to really work.
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3 |
Practically speaking, there would probably have to be more flexible and intuitive options for dealing with terraform and impulse fall/collision damage would probably have to be reduced for this factory to really work.
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4 |
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4 |
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5 |
@Yogzototh
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5 |
@Yogzototh
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6 |
Frankly,
I
think
a
stumpy
with
slow
damage
is
actually
interesting
enough
if
added
to,
say,
hover.
It's
slightly
different
but
in
an
interesting
enough
way,
and
unlocks
all
the
other
units
in
the
factory
by
having
this
dependable
assault
choice.
Halberd
was
meant
to
be
the
Stumpy
(
Has
many
of
the
same
stats)
but
with
it's
niche
quirky
armour,
it
was
an
unstoppable
monospam
god
when
it
had
a
reasonable
speed
projectile,
and
trying
to
make
it
work
hurts
the
viability
of
Hover
as
a
whole.
Though
I
still
believe
in
"Insane"
units
too,
and
think
if
something
were
added
which
could
keep
pace
with
Halberd
and
protect
them
properly
from
Scorchers,
that
would
be
even
more
interesting.
|
6 |
Frankly,
I
think
a
stumpy
with
slow
damage
is
actually
interesting
enough
if
added
to,
say,
hover.
It's
slightly
different
but
in
an
interesting
enough
way,
and
unlocks
all
the
other
units
in
the
factory
by
having
this
dependable
assault
choice.
Halberd
was
meant
to
be
the
Stumpy
(
Has
many
of
the
same
stats)
but
with
it's
niche
quirky
armour,
it
was
an
unstoppable
monospam
god
when
it
had
a
reasonable
speed
projectile,
and
having
it
unable
to
work
as
a
mainline
assault
unit
comparable
to
ravager
hurts
the
viability
of
Hover
as
a
whole.
Though
I
still
believe
in
"Insane"
units
too,
and
think
if
something
were
added
which
could
keep
pace
with
Halberd
and
protect
them
properly
from
Scorchers,
that
would
be
even
more
interesting.
|