1 |
@Yogzototh: Sounds kind of like the replacement vehicles from the second Company of Heroes expansion (I forget the name, Tales of Valor maybe?). Never did convince me as a good idea, but then some of the replacements there were quite dramatic.
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@Yogzototh: Sounds kind of like the replacement vehicles from the second Company of Heroes expansion (I forget the name, Tales of Valor maybe?). Never did convince me as a good idea, but then some of the replacements there were quite dramatic.
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2 |
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3 |
[quote]whether the limited factory lineups actually encourage factory identity (IMO no, Shield has a huge lineup and tonnes of identity).[/quote]
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3 |
[quote]whether the limited factory lineups actually encourage factory identity (IMO no, Shield has a huge lineup and tonnes of identity).[/quote]
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4 |
I'd be very careful in saying exactly what is meant here. I'm inclined to think that smaller factory lineups make it easier to avoid including units which hinder factory identity.
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4 |
I'd be very careful in saying exactly what is meant here. I'm inclined to think that smaller factory lineups make it easier to avoid including units which hinder factory identity.
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5 |
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6 |
Shieldfac
has
the
advantage
that
as
themes
go
not
all
of
its
units
have
to
have
shields
(
so
Bandit
and
Rogue
get
away
with
being
largely
generic)
.
Dirtbag
is
only
very
tenuously
related
to
the
shield
theme
but
works
so
well
in
terms
of
gameplay
that
it's
fine.
Racketeer
works
fairly
well
in
tandem
with
shields
kind
of.
Roach
doesn't
really
fit
with
shields
much
at
all
but
it
has
to
go
somewhere
and
the
mirror
relationship
with
Cloakyfac
gets
it
over
the
line.
|
6 |
Shieldfac
has
the
advantage
that
as
themes
go
not
all
of
its
units
have
to
have
shields
(
so
Bandit
and
Rogue
get
away
with
being
largely
generic)
.
Dirtbag
is
only
very
tenuously
related
to
the
shield
theme
but
works
so
well
in
terms
of
gameplay
with
the
rest
of
the
fac
that
it's
fine.
Racketeer
works
fairly
well
in
tandem
with
shields
kind
of.
Roach
doesn't
really
fit
with
shields
much
at
all
but
it
has
to
go
somewhere
and
the
mirror
relationship
with
Cloakyfac
gets
it
over
the
line.
|
7 |
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|
7 |
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|
8 |
All three of these are "peripheral" units too, they don't make up the main body of your Shield factory army. (Dirtbag flooding aside.)
|
8 |
All three of these are "peripheral" units too, they don't make up the main body of your Shield factory army. (Dirtbag flooding aside.)
|
9 |
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9 |
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|
10 |
Compare to Hover or Amph, in which all of their units have to have the "gimmick" of aquatic movement. (Incidentally, I have toyed with the idea of an Amph which swims on the surface and is stationary while healing underwater, or a Hover which can dive under water temporarily, to mix this up some and round out the factories' options. As a concept it's pretty out there though.)
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10 |
Compare to Hover or Amph, in which all of their units have to have the "gimmick" of aquatic movement. (Incidentally, I have toyed with the idea of an Amph which swims on the surface and is stationary while healing underwater, or a Hover which can dive under water temporarily, to mix this up some and round out the factories' options. As a concept it's pretty out there though.)
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11 |
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11 |
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12 |
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12 |
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