1 |
Simply pulling apart the ball with a Sumo is super-effective. Shieldballs lose most of their effectiveness if the units aren't protecting one another - just start pulling them into defences or whatnot.
|
1 |
Simply pulling apart the ball with a Sumo is super-effective. Shieldballs lose most of their effectiveness if the units aren't protecting one another - just start pulling them into defences or whatnot.
|
2 |
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2 |
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3 |
Pretty much all of your answers to a shieldball are sadly weak to Racketeer themselves. You might have to switch out of Jump at some point. It has been said in the past that JJ vs. Shield is a poor matchup for Jump.
|
3 |
Pretty much all of your answers to a shieldball are sadly weak to Racketeer themselves. You might have to switch out of Jump at some point. It has been said in the past that JJ vs. Shield is a poor matchup for Jump.
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4 |
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4 |
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5 |
[quote](don't mix that up, Bandits kill Puppies and Rogues kill Pyros)[/quote]
|
5 |
[quote](don't mix that up, Bandits kill Puppies and Rogues kill Pyros)[/quote]
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6 |
Bandit
killing
Puppy
I
agree
with
(
under
the
majority
of
conditions)
but
Rogue
>
Pyro
I
find
very
hard
to
believe.
I
admit
I
don't
recall
seeing
it,
but
that's
because
I've
never
seen
Rogue
even
built
in
the
matchup.
.
.
Do
you
mean
Outlaw?
|
6 |
Bandit
killing
Puppy
I
agree
with
(
under
the
majority
of
conditions)
but
Rogue
>
Pyro
I
find
very
hard
to
believe,
unless
they're
in
very
large
numbers
-
in
which
case
you
probably
should
have
stopped
making
Pyros
a
while
ago.
|
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|
7 |
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|
8 |
I admit I don't recall seeing it, but that's because I've never seen Rogue even built in the matchup... Do you mean Outlaw? I guess not, since they would beat Puppy too.
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