1 |
Move boost to Hawk, but make it jam the hawk's weapons for some time after use so it can't be used for interception, only deep-scouting and retreating.
|
1 |
Move boost to Hawk, but make it jam the hawk's weapons for some time after use so it can't be used for interception, only deep-scouting and retreating.
|
2 |
\n
|
2 |
\n
|
3 |
Buff Swift speed and ground-weapon and whatever else to compensate.
|
3 |
Buff Swift speed and ground-weapon and whatever else to compensate.
|
4 |
\n
|
4 |
\n
|
5 |
So Swift has raw speed, but Hawk has the "super-retreat" so you'll never lose one unless it gets hit by super-high-alpha armaments.
|
5 |
So Swift has raw speed, but Hawk has the "super-retreat" so you'll never lose one unless it gets hit by super-high-alpha armaments.
|
6 |
\n
|
6 |
\n
|
7 |
Then roles have been restored. Swift is a fast flying raider but you'll lose them, Hawk is the immortal fighter.
|
7 |
Then roles have been restored. Swift is a fast flying raider but you'll lose them, Hawk is the immortal fighter.
|
8 |
\n
|
8 |
\n
|
9 |
On
Hawk
vs
Swift
under
this
model:
the
Swifts
beat
Hawks
in
a
stand-up
fight,
but
the
Hawks
win
long-term
because
you
never
lose
one.
|
9 |
On
Hawk
vs
Swift
under
this
model:
the
Swifts
repel
Hawks
in
a
stand-up
fight,
but
the
Hawks
win
long-term
because
you
never
lose
one
while
swifts
lose
on
attrition.
|
10 |
\n
|
10 |
\n
|
11 |
And take away the Swift's silly radar invisibility, because radar-invisible is gameplay-invisible and boring anyways. I'd rather just see cloaked units where the decloak radius is several hundred elmos if "stealth" is needed.
|
11 |
And take away the Swift's silly radar invisibility, because radar-invisible is gameplay-invisible and boring anyways. I'd rather just see cloaked units where the decloak radius is several hundred elmos if "stealth" is needed.
|