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"Skirmisher" discussion

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Date Editor Before After
9/15/2015 5:02:37 PMUSrank[GBC]1v0ry_k1ng before revert after revert
9/15/2015 4:38:40 PMUSrank[GBC]1v0ry_k1ng before revert after revert
9/15/2015 4:37:48 PMUSrank[GBC]1v0ry_k1ng before revert after revert
9/15/2015 4:36:50 PMUSrank[GBC]1v0ry_k1ng before revert after revert
9/15/2015 4:36:13 PMUSrank[GBC]1v0ry_k1ng before revert after revert
9/15/2015 4:35:22 PMUSrank[GBC]1v0ry_k1ng before revert after revert
9/15/2015 4:34:49 PMUSrank[GBC]1v0ry_k1ng before revert after revert
9/15/2015 4:33:42 PMUSrank[GBC]1v0ry_k1ng before revert after revert
Before After
1 [quote]S: Scalpel, Wolverine (this tier is for units that are way too powerful, not just good, ideally it is empty) 1 [quote]S: Scalpel, Wolverine (this tier is for units that are way too powerful, not just good, ideally it is empty)
2 A: Firewalker, Sharpshooter, Penetrator 2 A: Firewalker, Sharpshooter, Penetrator
3 B: Rogue, Buoy 3 B: Rogue, Buoy
4 C: Rocko, Moderator 4 C: Rocko, Moderator
5 F: Recluse (this tier is for nearly or totally useless units, also should ideally be empty)[/quote] 5 F: Recluse (this tier is for nearly or totally useless units, also should ideally be empty)[/quote]
6 \n 6 \n
7 I'd move Buoy to C teir, otherwise bang on imo! 7 I'd move Buoy to C teir, otherwise bang on imo!
8 \n 8 \n
9 [quote] like tier lists in general, but most of the units mentioned to me seem distinctly different in power level. I'd have almost as many tiers as units. [/quote] 9 [quote] like tier lists in general, but most of the units mentioned to me seem distinctly different in power level. I'd have almost as many tiers as units. [/quote]
10 \n 10 \n
11 tier is not exactly a means of direct comparison, so that wouldn't make so much sense. 11 tier is not exactly a means of direct comparison, so that wouldn't make so much sense.
12 \n 12 \n
13 S Teir = Broken, produce in any circumstance not strictly disallowing use of these units 13 S Teir = Broken, produce in any circumstance not strictly disallowing use of these units
14 \n 14 \n
15 A Teir = Produce in any circumstance where these types can be applied. 15 A Teir = Produce in any circumstance where these types have application.
16 \n 16 \n
17 B Teir = Balanced cost:utility, use in circumstance where RPS role is useful. 17 B Teir = Balanced cost:utility, use in circumstance where RPS role is useful.
18 \n 18 \n
19 C Teir = Unit only worth producing when strictly necessary eg. you need this RPS component as counter to mono-spam enemy. 19 C Teir = Unit only worth producing when strictly necessary eg. you need this RPS component as counter to mono-spam enemy.
20 \n 20 \n
21 F Teir = Junk, do not produce except perhaps in circumstance of specific fac matchup and RPS requirement. 21 F Teir = Junk, do not produce except perhaps in circumstance of specific fac matchup and RPS requirement.