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A comparison between volumetric fog:
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A comparison between volumetric fog:
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[spoiler]
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[spoiler]
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[img]https://thundercygnet.files.wordpress.com/2015/09/screen00092.png[/img]
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[img]https://thundercygnet.files.wordpress.com/2015/09/screen00092.png[/img]
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[img]https://thundercygnet.files.wordpress.com/2015/09/screen00093.png[/img]
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[img]https://thundercygnet.files.wordpress.com/2015/09/screen00093.png[/img]
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[/spoiler]
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[/spoiler]
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and dualfog:
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and dualfog:
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[spoiler]
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[spoiler]
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[img]https://thundercygnet.files.wordpress.com/2015/09/screen00090.png[/img]
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[img]https://thundercygnet.files.wordpress.com/2015/09/screen00090.png[/img]
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[img]https://thundercygnet.files.wordpress.com/2015/09/screen00095.png[/img]
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[img]https://thundercygnet.files.wordpress.com/2015/09/screen00095.png[/img]
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[/spoiler]
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[/spoiler]
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I prefer the volumetric fog but at the moment I dunno if it's worth the aliasing problems and the performance issues which some players (somewhere between 5% and 20% at a guess) have with it. Comments?
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I prefer the volumetric fog but at the moment I dunno if it's worth the aliasing problems and the performance issues which some players (somewhere between 5% and 20% at a guess) have with it. Comments?
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Note: The only other map I know of with volumetric fog is Incandescence - I believe at least one player who has serious performance issues on Incandescence did not encounter them here. So far the only player who has specifically raised an issue with performance on this map with me is @ElTorero.
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Note: The only other map I know of with volumetric fog is Incandescence - I believe at least one player who has serious performance issues on Incandescence did not encounter them here. So far the only player who has specifically raised an issue with performance on this map with me is @ElTorero.
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I will also observe that this map will by design typically not go ultra-lategame with tons of units everywhere, which ameliorates the lag issue somewhat.
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For the record, (after fixing some other derps of my own) I could not get dualfog to work when given an absolute height value, but it did work with a percentage.
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For the record, (after fixing some other derps of my own) I could not get dualfog to work when given an absolute height value, but it did work with a percentage.
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