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[quote] Scythes have particular weapon range associated with current "jab" animation.[/quote]
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[quote] Scythes have particular weapon range associated with current "jab" animation.[/quote]
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Scythe does have a weapon range, but it is not tied to the animation. The actual weapon is an invisible laser, and that's why you can sometimes miss because it will clip the closest target first. This laser is secretly fired from its [url=https://github.com/ZeroK-RTS/Zero-K/blob/master/scripts/spherepole.lua#L123]eyes[/url].
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Scythe does have a weapon range, but it is not tied to the animation. The actual weapon is an invisible laser, and that's why you can sometimes miss because it will clip the closest target first. This laser is secretly fired from its [url=https://github.com/ZeroK-RTS/Zero-K/blob/master/scripts/spherepole.lua#L123]eyes[/url].
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Having visually but not "physically" different-range animations against different-distance targets within the weapon range would be *cool*.
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Having visually but not "physically" different-range animations against different-distance targets within the weapon range would be *cool*.
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Current Scythe attack animation probably does almost the maximum possible range, too; two-handed stabs would likely be used for closer range.
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