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As I understand it the image files (texture, etc) are all compiled into a .smf file even after you unzip, and I'm not sure how to get them out of that.
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As I understand it the image files (texture, etc) are all compiled into a .smf file even after you unzip, and I'm not sure how to get them out of that.
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(If this were a new map the image files might be separate, but I doubt Geyser is new enough.)
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(If this were a new map the image files might be separate, but I doubt Geyser is new enough.)
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EDIT: Indeed Geyser is an smf, smd, smt map. [url=https://springrts.com/phpbb/viewtopic.php?t=18562]A decompiler exists[/url] apparently but it is not lossless.
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EDIT: Indeed Geyser is an smf, smd, smt map. [url=https://springrts.com/phpbb/viewtopic.php?t=18562]A decompiler exists[/url] apparently but it is not lossless.
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EDIT 2: L3DT can straight-up read a .sd7 file, as it turns out.
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