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New Widget: Follow_And_Shove.lua (v1.1)

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Date Editor Before After
9/30/2015 4:03:09 AMUSrankAutoWar before revert after revert
9/30/2015 3:53:18 AMUSrankAutoWar before revert after revert
9/27/2015 12:35:55 AMUSrankAutoWar before revert after revert
9/26/2015 7:50:25 AMUSrankAutoWar before revert after revert
9/26/2015 7:48:13 AMUSrankAutoWar before revert after revert
Before After
1 A new widget by @AutoWar now publicly available!
2 \n
3 Changelog:[spoiler]----------------------------------------------------------------------------
4 --version 1.1 changelog
5 Widget now updates twice per second
6 ----------------------------------------------------------------------------[/spoiler]
7 \n
1 Download Here: 8 Download Here:
9 [url=http://pastebin.com/download.php?i=kULA2F2Z]Follow_And_Shove.lua (v1.1)[/url] --(Direct Download Link)--
2 http://pastebin.com/kULA2F2Z 10 http://pastebin.com/kULA2F2Z
3 \n 11 \n
4 [spoiler]changelog: 12 Installation Guide:[spoiler]----------------------------------------------------------------------------
13 To download this widget, click on the "Download" option.
14 \n
15 To install this widget, place the downloaded .lua file in this folder:
16 C:\Users\[u]your-username[/u]\Documents\My Games\Spring\LuaUI\Widgets
17 \n
18 (If the "Widgets" folder does not exist in the "LuaUI" folder, create a New Folder in the "LuaUI" folder, and rename the new folder with the name "Widgets", then place the .lua file into the newly created "Widgets" folder.)
19 ----------------------------------------------------------------------------
20 [/spoiler]
5 \n 21 \n
6 v1. 1 22 Widget Activation Instructions:
7 changed to update twice per second[/spoiler] 23 [spoiler]----------------------------------------------------------------------------
24 Start a game of Zero-K.
25 Open the F10 menu.
26 Check "On" the "Show Advanced Settings" button.
27 Click on "Settings".
28 Click on "Misc...".
29 Click on "Local Widget Config".
30 Check "On" the "Enable Local Widgets" button.
31 Close out of the F10 menu.
32 Type into the chat: /luaui reload
33 Press F11 for the wiget menu.
34 Scroll down to the "Ungrouped" section to find the "Load Enemy Units" widget.
35 Check "On" the "Follow And Shove(v1.1)" widget.
36 You are done.
37 ----------------------------------------------------------------------------
38 [/spoiler]
8 \n 39 \n
9 This widget allows you to make units follow after other single units forcefully, without any kind of guard behavior. Units will continuously attempt to walk [i]into[/i] the unit they are following, adorably shoving the other unit across the map. 40 Overview: [spoiler]----------------------------------------------------------------------------
41 This widget allows you to make units follow after other single units forcefully, without any kind of guard behavior. Units will continuously attempt to walk into the unit they are following, adorably shoving the other unit across the map.
10 \n 42 \n
11 To assign a unit to follow, hold down the "Alt" key when placing the guard order. 43 To assign a unit to follow, hold down the "Alt" key when placing the guard order.
12 To make a unit stop following, give that unit a stop command. 44 To make a unit stop following, give that unit a stop command.
13 \n 45 \n
14 The utility of this widget is in making units stay next to other units when it matters most, such as: 46 The utility of this widget is in making units stay next to other units when it matters most, such as:
15 • using dirtbags as living shields that intercept shots meant for an Aspis/Aegis. 47 • using dirtbags as living shields that intercept shots meant for an Aspis/Aegis.
16 • keeping convicts/thugs hugging porc and other units to provide those units with personal shielding 48 • keeping convicts/thugs hugging porc and other units to provide those units with personal shielding
17 • forcing ticks, skuttle, and roach to hug the feet of an escorting Dirtbag or Thug to protect it from direct hits 49 • forcing ticks, skuttle, and roach to hug the feet of an escorting Dirtbag or Thug to protect it from direct hits
18 • forcing blastwings to huddle 50 • forcing blastwings to huddle
19 • allowing a cloaked Athena provide radar jamming escort to ground troops without being stupid with guard behavior and uncloaking to provide repairs 51 • allowing a cloaked Athena provide radar jamming escort to ground troops without being stupid with guard behavior and uncloaking to provide repairs
20 • forcing cloaked units to hug an eraser, preventing the cloakyball from spaghettifying and leaving the cloak field. 52 • forcing cloaked units to hug an eraser, preventing the cloakyball from spaghettifying and leaving the cloak field.
21 • allowing an army of heavy units in Valkyries and Vindicators (and gunships in general) reliably stay inside of an Eraser's cloak field 53 • allowing an army of heavy units in Valkyries and Vindicators (and gunships in general) reliably stay inside of an Eraser's cloak field
22 • forcing a vulture to make even tighter station-keeping circles on a given point and theoretically provide radar jamming escort to other planes 54 • forcing a vulture to make even tighter station-keeping circles on a given point and theoretically provide radar jamming escort to other planes
55 ----------------------------------------------------------------------------
56 [/spoiler]
57 \n
58 This widget is missing the following features:
23 \n 59 \n
24 Missing features: 60 [spoiler]----------------------------------------------------------------------------
25 • optional on/off toggle for shoving behavior; would make units approach target until physical models make contact. 61 • optional on/off toggle for shoving behavior; would make units approach target until physical models make contact.
26 • area-guard compatibility with position clamping towards average center of the followed target group. 62 • area-guard compatibility with position clamping towards average center of the followed target group.
27 • facing control to allow shoving units through otherwise unpathable terrain and weaponization through shoving enemy units off cliffs. 63 • facing control to allow shoving units through otherwise unpathable terrain and weaponization through shoving enemy units off cliffs.
28 • faster shoving 64 • faster shoving
65 • linear interpolation per unit to optimize shoving potential
66 ----------------------------------------------------------------------------[/spoiler]
67 \n
68 EDIT: cleaned up the post.