1 |
Mexes are imbalanced:
|
1 |
Mexes are imbalanced:
|
2 |
SW
has
a
+3
ubermex,
SE
has
one
+2.
4
and
one
+2.
6,
NE
nas
two
+2.
4
and
NW
has
nothing.
|
2 |
SE
has
one
+2.
4
and
one
+2.
6
while
NW
has
nothing.
|
|
|
3 |
\n
|
|
|
4 |
SW has a +3 ubermex and NE has two +2.4 -- that's of lesser importance as they aren't starts, but if all were equal it could allow random 1v1 corners.
|
3 |
\n
|
5 |
\n
|
4 |
Trees are subject to area-reclaim which wastes a lot of con time because they're worth nothing and there are tons of them all over the place.
|
6 |
Trees are subject to area-reclaim which wastes a lot of con time because they're worth nothing and there are tons of them all over the place.
|
5 |
\n
|
7 |
\n
|
6 |
[spoiler]On the other hand, cacti give metal; as much as some of the rocks even. This combined with trees that give no energy is a bit inconsistent with the standard of metal rocks and energy plants but it's fairly minor.[/spoiler]
|
8 |
[spoiler]On the other hand, cacti give metal; as much as some of the rocks even. This combined with trees that give no energy is a bit inconsistent with the standard of metal rocks and energy plants but it's fairly minor.[/spoiler]
|