Loading...
  OR  Zero-K Name:    Password:   

Post edit history

Map Battle for Planet XIV - v01

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
9/26/2015 9:40:52 PMPLrankAdminSprung before revert after revert
Before After
1 Mexes are imbalanced: 1 Mexes are imbalanced:
2 SW has a +3 ubermex, SE has one +2. 4 and one +2. 6, NE nas two +2. 4 and NW has nothing. 2 SE has one +2. 4 and one +2. 6 while NW has nothing.
3 \n
4 SW has a +3 ubermex and NE has two +2.4 -- that's of lesser importance as they aren't starts, but if all were equal it could allow random 1v1 corners.
3 \n 5 \n
4 Trees are subject to area-reclaim which wastes a lot of con time because they're worth nothing and there are tons of them all over the place. 6 Trees are subject to area-reclaim which wastes a lot of con time because they're worth nothing and there are tons of them all over the place.
5 \n 7 \n
6 [spoiler]On the other hand, cacti give metal; as much as some of the rocks even. This combined with trees that give no energy is a bit inconsistent with the standard of metal rocks and energy plants but it's fairly minor.[/spoiler] 8 [spoiler]On the other hand, cacti give metal; as much as some of the rocks even. This combined with trees that give no energy is a bit inconsistent with the standard of metal rocks and energy plants but it's fairly minor.[/spoiler]