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Blastwing rush

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Date Editor Before After
9/30/2015 10:42:45 AMEErankAdminAnarchid before revert after revert
Before After
1 Regardless of RPS cheese success rate, i also really dislike how they chainsplode. 1 Regardless of blind cheese success rate, i also really dislike how they chainsplode.
2 \n 2 \n
3 If they worked by spawning a tossed bomb on death (including attack-death), they would be useful in more cases, i think, while possibly also being less unstoppable early on. The model even accomodates that very well! 3 If they worked by spawning a tossed bomb on death (including attack-death), they would be useful in more cases, i think, while possibly also being less unstoppable early on. The model even accomodates that very well!
4 \n 4 \n
5 A less drastic option would be increasing their cost, damage, and landing speed. That would: 5 A less drastic option would be increasing their cost, damage, and landing speed. That would:
6 1) make them easier to stop early on because less targets per cost 6 1) make them easier to stop early on because less targets per cost
7 2) much more usable as mines -> increased mid-late game reuse value. 7 2) much more usable as mines -> increased mid-late game reuse value.