1 |
Regardless
of
RPS
cheese
success
rate,
i
also
really
dislike
how
they
chainsplode.
|
1 |
Regardless
of
blind
cheese
success
rate,
i
also
really
dislike
how
they
chainsplode.
|
2 |
\n
|
2 |
\n
|
3 |
If they worked by spawning a tossed bomb on death (including attack-death), they would be useful in more cases, i think, while possibly also being less unstoppable early on. The model even accomodates that very well!
|
3 |
If they worked by spawning a tossed bomb on death (including attack-death), they would be useful in more cases, i think, while possibly also being less unstoppable early on. The model even accomodates that very well!
|
4 |
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|
4 |
\n
|
5 |
A less drastic option would be increasing their cost, damage, and landing speed. That would:
|
5 |
A less drastic option would be increasing their cost, damage, and landing speed. That would:
|
6 |
1) make them easier to stop early on because less targets per cost
|
6 |
1) make them easier to stop early on because less targets per cost
|
7 |
2) much more usable as mines -> increased mid-late game reuse value.
|
7 |
2) much more usable as mines -> increased mid-late game reuse value.
|