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Please banned player Firepluk

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Date Editor Before After
10/1/2015 11:33:31 PMDErankBrackman before revert after revert
10/1/2015 11:32:54 PMDErankBrackman before revert after revert
10/1/2015 10:59:16 PMDErankBrackman before revert after revert
10/1/2015 10:58:25 PMDErankBrackman before revert after revert
Before After
1 If you don't transform the whole elo scale, all players must start at 1500, because 1500 must always be the elo average.[spoiler]I would transform the whole scale from 1500 +- 400/ln(10) to 0 +- 1.[/spoiler] 1 If you don't transform the whole elo scale, all players must start at 1500, because 1500 must always be the elo average.[spoiler]I would transform the whole scale from 1500 +- 400/ln(10) to 0 +- 1.[/spoiler]
2 \n 2 \n
3 After I took a look at my mathematics from 2014, I realized that I only ran modified current systems and modfied (scalar) probability average systems, but neither any probability vector nor probability matrix systems yet. For the easy system types tested so far I can say that the modification of the final probability matters more than the fundamentals of the system. 3 After I took a look at my mathematics from 2014, I realized that I only ran modified current systems and modfied (scalar) probability average systems, but neither any probability vector nor probability matrix systems yet. For the easy system types tested so far I can say that the modification of the final probability matters more than the fundamentals of the system.
4 \n 4 \n
5 An easy quick fix ( but not the best system I have tested so far) that doesn't change team distribution, but only probability prediction and thus possibly results in more adequate elo wins and losses, would be modifying the !predicted probability p to ( p^D) /( p^D+( 1-p) ^D) , where D = f( ( #T_k + #T_l) /2) , where #T_k is the number of players in team number k and f a function, e. g. f=sqrt. In my large system of systems I call this system "sqrt sm" ( f sm generally for Size dependently Modified current system with mod function f) . This is only a quick fix that should account for the fact that probabilities should be more distinct, when there are more players. It doesn't change anything fundamental. This increased "prediction quality" by about 25% in all considered scoring systems in those 1195 games ( only even teams, no 1v1, no ffa, no coop) . It can be that this will not hold in a larger database. If it should be implemented, elo change should account for it. 5 An easy quick fix ( but not the best system I have tested so far) that doesn't change team distribution, but only probability prediction and thus possibly results in more adequate elo wins and losses, would be modifying the !predicted probability p to ( p^D) /( p^D+( 1-p) ^D) , where D = f( ( #T_k + #T_l) /2) , where #T_k is the number of players in team number k and f a function, e. g. f=sqrt. [spoiler]In my large system of systems I call this system "sqrt sm" ( f sm or sm f generally for Size dependently Modified current system with mod function f) . [/spoiler] This is only a quick fix that should account for the fact that probabilities should be more distinct, when there are more players. It doesn't change anything fundamental. This increased "prediction quality" by about 25% in all considered scoring systems in those 1195 games ( only even teams, no 1v1, no ffa, no coop) . It can be that this will not hold in a larger database. If it should be implemented, elo change should account for it.
6 \n 6 \n
7 [spoiler]There are some paramaters in those systems (like powers). The ideal ones can be calculated from the database itself. I just didn't do that yet, because 1195 games seem to be not enough for that and there's also the problem that elo depends on the system it is balanced with. 7 [spoiler]There are some paramaters in those systems (like powers). The ideal ones can be calculated from the database itself. I just didn't do that yet, because 1195 games seem to be not enough for that and there's also the problem that elo depends on the system it is balanced with.
8 \n 8 \n
9 The thread title is no more appropriate.[/spoiler] 9 The thread title is no more appropriate.[/spoiler]
10 If I should test and publish more advanced systems, I need 3 things: Suitable access to the database, LaTeX integration for the forum, a bit of time. 10 If I should test and publish more advanced systems, I need 3 things: Suitable access to the database, LaTeX integration for the forum, a bit of time.