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The rocko, a skirmisher, does not seem to be able to fill the role of a skirmisher effectively. I have made the following observations.
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The rocko, a skirmisher, does not seem to be able to fill the role of a skirmisher effectively. I have made the following observations.
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1) It is prone to team kill when clumped. (Yes this can be avoided with proper micro but is still a problem.
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1) It is prone to team kill when clumped. (Yes this can be avoided with proper micro but is still a problem.
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2) It isn't very effective vs any general unit type:
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2) It isn't very effective vs any general unit type:
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a) It easily dies to raiders (as it should)
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a) It easily dies to raiders (as it should)
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b) It is too slow to chase arty(not the main purpose so again, not a problem)
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b) It is too slow to chase arty(not the main purpose so again, not a problem)
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c) It is outranged by most static defence (some other skirms can kill lotus)
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c) It is outranged by most static defence (some other skirms can kill lotus)
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d) It is outskirmed by every other skirmisher due to it's short range (this is to be expected due to it's very low cost)
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d) It is outskirmed by every other skirmisher due to it's short range (this is to be expected due to it's very low cost)
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e) It is ok against riots (I feel the rocko's best chance to be effective metal-wise is against riots
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e) It is ok against riots (I feel the rocko's best chance to be effective metal-wise is against riots
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f) It is very bad vs assaults compared to other skirms due to it's short range, slow move speed, and slow projectile speed
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f) It is very bad vs assaults compared to other skirms due to it's short range, slow move speed, and slow projectile speed
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I) Jacks can jump on them by the time they are in range
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I) Jacks can jump on them by the time they are in range
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II) Any aasault tank/lveh can dodge the rocko-shots and close the gap quickly
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II) Any aasault tank/lveh can dodge the rocko-shots and close the gap quickly
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III) The remaining assaults, thug, zeus, hermit are all somewhat agile and can dodge a decent number of rocko shots due to their slow travel time.
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III) The remaining assaults, thug, zeus, hermit are all somewhat agile and can dodge a decent number of rocko shots due to their slow travel time.
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I understand that it is by far the cheapest skirm unit, so it can't be expected to be fantastic, so I propose a complete rework of the unit. I don't have any specific ideas for what to change on it, but right now it seems like a bleh unit that has very little use even though it's cheap.
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I understand that it is by far the cheapest skirm unit, so it can't be expected to be fantastic, so I propose a complete rework of the unit. I don't have any specific ideas for what to change on it, but right now it seems like a bleh unit that has very little use even though it's cheap.
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Please don't try to defend the rocko by citing only very specific situations where it is useful. Skirms are meant to be effective vs slower units (riot/assault) and right now the rocko fails at doing so overall.
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Please don't try to defend the rocko by citing only very specific situations where it is useful. Skirms are meant to be effective vs slower units (riot/assault) and right now the rocko fails at doing so overall.
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Edit: Godamnit this thing was nicely formatted and it got ruined when i posted it
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Edit: Godamnit this thing was nicely formatted and it got ruined when i posted it
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