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DDM

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Date Editor Before After
10/12/2015 10:37:32 AMEErank[ISP]Lauri before revert after revert
10/12/2015 10:34:44 AMEErank[ISP]Lauri before revert after revert
Before After
1 I strongly dislike how hard it is to dislodge a DDM. I'm a big hater of any kind of bunker-up abilities on statics - IMO statics should get countered by artillery not be lolresistant to them. Currently, a repaired and closed DDM can be stupidly hard to dislodge with artillery (and sniping a pylon is not a big deal, it can be rebuilt in 2 seconds with those repairing cons). 1 I strongly dislike how hard it is to dislodge a DDM. I'm a big hater of any kind of bunker-up abilities on statics - IMO statics should get countered by artillery not be lolresistant to them. Currently, a repaired and closed DDM can be stupidly hard to dislodge with artillery (and sniping a pylon is not a big deal, it can be rebuilt in 2 seconds with those repairing cons).
2 \n 2 \n
3 Zero-K is better off being a game of mobiles where statics play a smaller role and are only temporary helpers in stabilizing the game. The fact that DDM can be countered by plopping an Anni does not help the case - porcwar is not the best that ZK has to offer. 3 Zero-K is better off being a game of mobiles where statics play a smaller role and are only temporary helpers in stabilizing the game. The fact that DDM can be countered by plopping an Anni does not help the case - porcwar is not the best that ZK has to offer.
4 \n 4 \n
5 Frankly I'd completely get rid of bunker-up mechanics on DDM and Anni and also remove their energy requirements and then see which kind of balance changes they would need. Powerful turrets are fine as long as there are clear counters, ubergeneralist artillery resistant towers ( current DDM for example) on the other hand only serve to make the game stagnant and boring. 5 Frankly I'd completely get rid of bunker-up mechanics on DDM and Anni and also remove their energy requirements and then see which kind of balance changes they would need. Powerful turrets are fine as long as there are clear counters, ubergeneralist artillery resistant towers ( current DDM for example) on the other hand only serve to make the game stagnant and frustrating.