1 |
I strongly dislike how hard it is to dislodge a DDM. I'm a big hater of any kind of bunker-up abilities on statics - IMO statics should get countered by artillery not be lolresistant to them. Currently, a repaired and closed DDM can be stupidly hard to dislodge with artillery (and sniping a pylon is not a big deal, it can be rebuilt in 2 seconds with those repairing cons).
|
1 |
I strongly dislike how hard it is to dislodge a DDM. I'm a big hater of any kind of bunker-up abilities on statics - IMO statics should get countered by artillery not be lolresistant to them. Currently, a repaired and closed DDM can be stupidly hard to dislodge with artillery (and sniping a pylon is not a big deal, it can be rebuilt in 2 seconds with those repairing cons).
|
2 |
\n
|
2 |
\n
|
3 |
Zero-K is better off being a game of mobiles where statics play a smaller role and are only temporary helpers in stabilizing the game. The fact that DDM can be countered by plopping an Anni does not help the case - porcwar is not the best that ZK has to offer.
|
3 |
Zero-K is better off being a game of mobiles where statics play a smaller role and are only temporary helpers in stabilizing the game. The fact that DDM can be countered by plopping an Anni does not help the case - porcwar is not the best that ZK has to offer.
|
4 |
\n
|
4 |
\n
|
5 |
Frankly
I'd
completely
get
rid
of
bunker-up
mechanics
on
DDM
and
Anni
and
also
remove
their
energy
requirements
and
then
see
which
kind
of
balance
changes
they
would
need.
Powerful
turrets
are
fine
as
long
as
there
are
clear
counters,
ubergeneralist
artillery
resistant
towers
(
current
DDM
for
example)
on
the
other
hand
only
serve
to
make
the
game
stagnant
and
boring.
|
5 |
Frankly
I'd
completely
get
rid
of
bunker-up
mechanics
on
DDM
and
Anni
and
also
remove
their
energy
requirements
and
then
see
which
kind
of
balance
changes
they
would
need.
Powerful
turrets
are
fine
as
long
as
there
are
clear
counters,
ubergeneralist
artillery
resistant
towers
(
current
DDM
for
example)
on
the
other
hand
only
serve
to
make
the
game
stagnant
and
frustrating.
|