1 |
I am testing following AIs in 1v1 games:
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1 |
I am testing following AIs in 1v1 games:
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2 |
CAI (part of Zero-K) ... https://github.com/ZeroK-RTS/Zero-K/tree/master/LuaRules/Gadgets/CAI
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CAI (part of Zero-K) ... https://github.com/ZeroK-RTS/Zero-K/tree/master/LuaRules/Gadgets/CAI
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3 |
good start expand, no eco, no striders
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3 |
good start expand, no eco, no striders
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4 |
CircuitAI (lamer, C++) ... http://springfiles.com/spring/ai-opponents/circuit-ai-zero-k-only
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CircuitAI (lamer, C++) ... http://springfiles.com/spring/ai-opponents/circuit-ai-zero-k-only
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5 |
good eco and grid, striders, antinuke, defenses
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5 |
good eco and grid, striders, antinuke, defenses
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FreundAI (DeinFreund, Java) ... https://github.com/DeinFreund/FreundAI/
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FreundAI (DeinFreund, Java) ... https://github.com/DeinFreund/FreundAI/
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7 |
... smarter than CAI, makes solar grid-eco
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... smarter than CAI, makes solar grid-eco
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ZKGBAI / Zero-K Graph-Based AI (Anarchid, Java) ... https://github.com/Anarchid/zkgbai
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ZKGBAI / Zero-K Graph-Based AI (Anarchid, Java) ... https://github.com/Anarchid/zkgbai
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... intentionally attacks enemy near mexes, makes it deadly effective at raiding and stopping enemy expansion
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9 |
... intentionally attacks enemy near mexes, makes it deadly effective at raiding and stopping enemy expansion
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\n
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\n
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Disqualified AI:
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Disqualified AI:
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- MyAI (gajop, Java) ... https://github.com/gajop/MyAI
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- MyAI (gajop, Java) ... https://github.com/gajop/MyAI
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13 |
... cannot get it to load properly
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... cannot get it to load properly
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- Shard (part of Spring, C++, reprogrammable in Lua) ... https://github.com/Tarendai/Shard
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- Shard (part of Spring, C++, reprogrammable in Lua) ... https://github.com/Tarendai/Shard
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... it desynces game
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... it desynces game
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- CSI / ZKCBAI (DeinFreund, Java) ... https://github.com/DeinFreund/CSI
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- CSI / ZKCBAI (DeinFreund, Java) ... https://github.com/DeinFreund/CSI
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17 |
... compile time errors, maybe it doesn't work with Spring 100; presumably glaive-raiding AI
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... compile time errors, maybe it doesn't work with Spring 100; presumably glaive-raiding AI
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\n
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\n
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Results
so
far:
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19 |
Results
so
far
(
missing
battlelinks
for
first
games
because
!cheats
+
!exit)
:
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20 |
Map Red Comet:
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20 |
Map Red Comet:
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- CAI vs CircuitAI ... win: CircuitAI
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- CAI vs CircuitAI ... win: CircuitAI
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... CAI did better at start with expand, but CircuitAI did eco and defs and striders finally pushed it to win
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... CAI did better at start with expand, but CircuitAI did eco and defs and striders finally pushed it to win
|
|
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+ CircuitAI vs CAI ... win: CircuitAI, http://zero-k.info/Battles/Detail/381168
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- CircuitAI vs FreundAI ... win: CircuitAI
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- CircuitAI vs FreundAI ... win: CircuitAI
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... early raid killed FreundAI, factory and some eco, it was gg after it
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... early raid killed FreundAI, factory and some eco, it was gg after it
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- CircuitAI vs ZKGBAI ... win: ZKGBAI
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- CircuitAI vs ZKGBAI ... win: ZKGBAI
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... ZKGBAI raided and attacked more, and more efficiently
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... ZKGBAI raided and attacked more, and more efficiently
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- CAI vs FreundAI ... win: FreundAI
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- CAI vs FreundAI ... win: FreundAI
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... FreundAI raided with glaives early and killed enemy fac, it was decided fast
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29 |
... FreundAI raided with glaives early and killed enemy fac, it was decided fast
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- CAI vs ZKGBAI ... win: ZKGBAI
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30 |
- CAI vs ZKGBAI ... win: ZKGBAI
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30 |
... ZKGBAI is effective at attacking enemy expansion - mexes. also it doesn't repair low hp units, which makes it more aggressive at attacks.
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31 |
... ZKGBAI is effective at attacking enemy expansion - mexes. also it doesn't repair low hp units, which makes it more aggressive at attacks.
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31 |
-
FreundAI
vs
ZKGBAI
.
.
.
win:
ZKGBAI
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32 |
-
FreundAI
vs
ZKGBAI
.
.
.
win:
ZKGBAI,
http://zero-k.
info/Battles/Detail/381155
|
32 |
... ZKGBAI attacked enemy expansion and warrior killed enemy commander early in game
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... ZKGBAI attacked enemy expansion and warrior killed enemy commander early in game
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\n
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\n
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RANK SO FAR:
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35 |
RANK SO FAR:
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35 |
1. ZKGBAI 3/3
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36 |
1. ZKGBAI 3/3
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2. CircuitAI 2/3
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37 |
2. CircuitAI 2/3
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3. FreundAI 1/3
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38 |
3. FreundAI 1/3
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4. CAI 0/3
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4. CAI 0/3
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\n
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\n
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40 |
Most challenging for 1v1 is ZKGBAI, but for COOP games it might be CircuitAI, because it makes striders (including catapult) and nice grid and eco, which might be deadly vs human porc/defenses.
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41 |
Most challenging for 1v1 is ZKGBAI, but for COOP games it might be CircuitAI, because it makes striders (including catapult) and nice grid and eco, which might be deadly vs human porc/defenses.
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