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AI wars / AI competition

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Date Editor Before After
10/21/2015 4:15:24 PMSKrankSvatopluk before revert after revert
10/21/2015 3:23:08 PMSKrankSvatopluk before revert after revert
10/21/2015 2:29:40 PMSKrankSvatopluk before revert after revert
10/21/2015 2:10:39 PMSKrankSvatopluk before revert after revert
10/21/2015 2:01:04 PMSKrankSvatopluk before revert after revert
10/21/2015 1:58:58 PMSKrankSvatopluk before revert after revert
10/21/2015 1:43:31 PMSKrankSvatopluk before revert after revert
10/21/2015 1:37:02 PMSKrankSvatopluk before revert after revert
10/21/2015 1:25:44 PMSKrankSvatopluk before revert after revert
10/21/2015 1:15:59 PMSKrankSvatopluk before revert after revert
10/21/2015 1:07:43 PMSKrankSvatopluk before revert after revert
Before After
1 I am testing following AIs in 1v1 games: 1 I am testing following AIs in 1v1 games:
2 CAI (part of Zero-K) ... https://github.com/ZeroK-RTS/Zero-K/tree/master/LuaRules/Gadgets/CAI 2 CAI (part of Zero-K) ... https://github.com/ZeroK-RTS/Zero-K/tree/master/LuaRules/Gadgets/CAI
3 good start expand, no eco, no striders 3 good start expand, no eco, no striders
4 CircuitAI (lamer, C++) ... http://springfiles.com/spring/ai-opponents/circuit-ai-zero-k-only 4 CircuitAI (lamer, C++) ... http://springfiles.com/spring/ai-opponents/circuit-ai-zero-k-only
5 good eco and grid, striders, antinuke, defenses 5 good eco and grid, striders, antinuke, defenses
6 FreundAI (DeinFreund, Java) ... https://github.com/DeinFreund/FreundAI/ 6 FreundAI (DeinFreund, Java) ... https://github.com/DeinFreund/FreundAI/
7 ... smarter than CAI, makes solar grid-eco 7 ... smarter than CAI, makes solar grid-eco
8 ZKGBAI / Zero-K Graph-Based AI (Anarchid, Java) ... https://github.com/Anarchid/zkgbai 8 ZKGBAI / Zero-K Graph-Based AI (Anarchid, Java) ... https://github.com/Anarchid/zkgbai
9 ... intentionally attacks enemy near mexes, makes it deadly effective at raiding and stopping enemy expansion 9 ... intentionally attacks enemy near mexes, makes it deadly effective at raiding and stopping enemy expansion
10 \n 10 \n
11 Disqualified AI: 11 Disqualified AI:
12 - MyAI (gajop, Java) ... https://github.com/gajop/MyAI 12 - MyAI (gajop, Java) ... https://github.com/gajop/MyAI
13 ... cannot get it to load properly 13 ... cannot get it to load properly
14 - Shard (part of Spring, C++, reprogrammable in Lua) ... https://github.com/Tarendai/Shard 14 - Shard (part of Spring, C++, reprogrammable in Lua) ... https://github.com/Tarendai/Shard
15 ... it desynces game 15 ... it desynces game
16 - CSI / ZKCBAI (DeinFreund, Java) ... https://github.com/DeinFreund/CSI 16 - CSI / ZKCBAI (DeinFreund, Java) ... https://github.com/DeinFreund/CSI
17 ... compile time errors, maybe it doesn't work with Spring 100; presumably glaive-raiding AI 17 ... compile time errors, maybe it doesn't work with Spring 100; presumably glaive-raiding AI
18 \n 18 \n
19 Results so far: 19 Results so far ( missing battlelinks for first games because !cheats + !exit) :
20 Map Red Comet: 20 Map Red Comet:
21 - CAI vs CircuitAI ... win: CircuitAI 21 - CAI vs CircuitAI ... win: CircuitAI
22 ... CAI did better at start with expand, but CircuitAI did eco and defs and striders finally pushed it to win 22 ... CAI did better at start with expand, but CircuitAI did eco and defs and striders finally pushed it to win
23 + CircuitAI vs CAI ... win: CircuitAI, http://zero-k.info/Battles/Detail/381168
23 - CircuitAI vs FreundAI ... win: CircuitAI 24 - CircuitAI vs FreundAI ... win: CircuitAI
24 ... early raid killed FreundAI, factory and some eco, it was gg after it 25 ... early raid killed FreundAI, factory and some eco, it was gg after it
25 - CircuitAI vs ZKGBAI ... win: ZKGBAI 26 - CircuitAI vs ZKGBAI ... win: ZKGBAI
26 ... ZKGBAI raided and attacked more, and more efficiently 27 ... ZKGBAI raided and attacked more, and more efficiently
27 - CAI vs FreundAI ... win: FreundAI 28 - CAI vs FreundAI ... win: FreundAI
28 ... FreundAI raided with glaives early and killed enemy fac, it was decided fast 29 ... FreundAI raided with glaives early and killed enemy fac, it was decided fast
29 - CAI vs ZKGBAI ... win: ZKGBAI 30 - CAI vs ZKGBAI ... win: ZKGBAI
30 ... ZKGBAI is effective at attacking enemy expansion - mexes. also it doesn't repair low hp units, which makes it more aggressive at attacks. 31 ... ZKGBAI is effective at attacking enemy expansion - mexes. also it doesn't repair low hp units, which makes it more aggressive at attacks.
31 - FreundAI vs ZKGBAI . . . win: ZKGBAI 32 - FreundAI vs ZKGBAI . . . win: ZKGBAI, http://zero-k. info/Battles/Detail/381155
32 ... ZKGBAI attacked enemy expansion and warrior killed enemy commander early in game 33 ... ZKGBAI attacked enemy expansion and warrior killed enemy commander early in game
33 \n 34 \n
34 RANK SO FAR: 35 RANK SO FAR:
35 1. ZKGBAI 3/3 36 1. ZKGBAI 3/3
36 2. CircuitAI 2/3 37 2. CircuitAI 2/3
37 3. FreundAI 1/3 38 3. FreundAI 1/3
38 4. CAI 0/3 39 4. CAI 0/3
39 \n 40 \n
40 Most challenging for 1v1 is ZKGBAI, but for COOP games it might be CircuitAI, because it makes striders (including catapult) and nice grid and eco, which might be deadly vs human porc/defenses. 41 Most challenging for 1v1 is ZKGBAI, but for COOP games it might be CircuitAI, because it makes striders (including catapult) and nice grid and eco, which might be deadly vs human porc/defenses.