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Map Escarpment-v2

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Date Editor Before After
10/28/2015 11:05:08 PMSkasi before revert after revert
10/28/2015 11:04:14 PMSkasi before revert after revert
10/28/2015 11:04:03 PMSkasi before revert after revert
10/28/2015 11:01:09 PMSkasi before revert after revert
Before After
1 I don't care about how boxes look like as long as they are symmetric and lvl 0 players who didn't place a spawn location don't get their commander stuck right at game start. 1 I don't care about how boxes look like as long as they are symmetric and lvl 0 players who didn't place a spawn location don't get their commander stuck right at game start.
2 \n 2 \n
3 Some hours ago boxes were !split h 10, now they are !split v 20. !split h 15 is enough to solve this issue, but !split h 20 looks slightly better. Of course more complex boxes work as well, but I don't really care too much about them. I just don't want random nubs to get stuck because of lobster wubmins. 3 Some hours ago boxes were !split h 10, now they are !split v 20. !split h 15 is enough to solve this issue, but !split h 20 looks slightly better. Of course more complex boxes work as well, but I don't really care too much about them. I just don't want random nubs to get stuck because of lobster wubmins.
4 \n 4 \n
5 But if you insist.. 5 But if you insist..
6 [spoiler][img]http://i. imgur. com/tl2U56o. jpg[/img][/spoiler]( does your widget even support that?) 6 [spoiler][img]http://i. imgur. com/8y3635t. jpg[/img][/spoiler]( does your widget even support that?)