Post edit history
Map Escarpment-v2
Before | After | ||
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1 | I don't care about how boxes look like as long as they are symmetric and lvl 0 players who didn't place a spawn location don't get their commander stuck right at game start. | 1 | I don't care about how boxes look like as long as they are symmetric and lvl 0 players who didn't place a spawn location don't get their commander stuck right at game start. |
2 | \n | 2 | \n |
3 | Some hours ago boxes were !split h 10, now they are !split v 20. !split h 15 is enough to solve this issue, but !split h 20 looks slightly better. Of course more complex boxes work as well, but I don't really care too much about them. I just don't want random nubs to get stuck because of lobster wubmins. | 3 | Some hours ago boxes were !split h 10, now they are !split v 20. !split h 15 is enough to solve this issue, but !split h 20 looks slightly better. Of course more complex boxes work as well, but I don't really care too much about them. I just don't want random nubs to get stuck because of lobster wubmins. |
4 | \n | 4 | \n |
5 | But if you insist.. | 5 | But if you insist.. |
6 | [spoiler][img]http://i. imgur. com/tl2U56o. jpg[/img][/spoiler]( does your widget even support that?) | 6 | [spoiler][img]http://i. imgur. com/8y3635t. jpg[/img][/spoiler]( does your widget even support that?) |