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Possible Kickstarter?

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Date Editor Before After
11/8/2015 8:32:06 AMFirepluk before revert after revert
11/8/2015 8:28:59 AMFirepluk before revert after revert
11/8/2015 8:28:15 AMFirepluk before revert after revert
Before After
1 the n1 thing that should be handled RIGHT NOW is newbs experience, I've seen A LOT of failures when new player can't even get into game 1 the n1 thing that should be handled RIGHT NOW is newbs experience, I've seen A LOT of failures when new player can't even get into game
2 from my experience 50-60% new players can't even start/join multiplayer zero-k game(even tiny games) 2 from my experience 50-60% new players can't even start/join multiplayer zero-k game(even tiny games)
3 usually after 2-3 tries they ragequit and do not come back... 3 usually after 2-3 tries they ragequit and do not come back...
4 \n 4 \n
5 What to look into? 5 What to look into?
6 - problems with maps/mod downloads, oh pls, this should be pre-bundled and at most made super reliable(hi! have you ever heard about CDNs before? amazon s3 for crucial parts, no?) 6 - problems with maps/mod downloads, oh pls, this should be pre-bundled and at most made super reliable(hi! have you ever heard about CDNs before? amazon s3 for crucial parts, no?)
7 - problems with initially painfully slow loading of zk(path cache) makes some players not appear in game in reasonable time 7 - problems with initially painfully slow loading of zk(path cache) makes some players not appear in game in reasonable time
8 - some new players can't load at all, no idea about reason - they say they just crash( investigate their infologs?) 8 - some new players can't load at all, no idea about reason, make report problem button right in lobby that would ask user about what happened and automagically attach infolog and post it to zk database for review
9 only 1% of users would bother to going into forums asking for help and even less would post issue on github