1 |
[quote]it looks like a boring comet clone except with annoying terrain. [/quote]ding ding ding, there is the winner.
|
1 |
[quote]it looks like a boring comet clone except with annoying terrain. [/quote]ding ding ding, there is the winner.
|
2 |
Cliffs have random mix of pathable or not pathable areas. With lots of goodwill many years ago the original was 'okayish', but now much better maps exist and such terrain is not up to standards.
|
2 |
Cliffs have random mix of pathable or not pathable areas. With lots of goodwill many years ago the original was 'okayish', but now much better maps exist and such terrain is not up to standards.
|
3 |
Of original map exist handful of versions (for ex http://zero-k.info/Maps/Detail/7963) but for good reasons none of them get played anymore.
|
3 |
Of original map exist handful of versions (for ex http://zero-k.info/Maps/Detail/7963) but for good reasons none of them get played anymore.
|
4 |
\n
|
4 |
\n
|
5 |
Map requires springfeatures archive, but does not use any features.
|
5 |
Map requires springfeatures archive, but does not use any features.
|
6 |
Not even the geos of original.
|
6 |
Not even the geos of original.
|
7 |
\n
|
7 |
\n
|
8 |
Map contains a fog-script gui_dualfog_gadget.lua which might or might not lag on some computers.
|
8 |
Map contains a fog-script gui_dualfog_gadget.lua which might or might not lag on some computers.
|
9 |
But one can just use mapoptions to turn it off, right?
|
9 |
But one can just use mapoptions to turn it off, right?
|
10 |
No, because:
|
10 |
No, because:
|
11 |
1) zero-K does not support mapoptions.
|
11 |
1) zero-K does not support mapoptions.
|
12 |
2) map has no entries in mapoptions.lua
|
12 |
2) map has no entries in mapoptions.lua
|
13 |
3) this:
|
13 |
3) this:
|
14 |
[quote]
|
14 |
[quote]
|
15 |
if (Spring.GetMapOptions().fog == "1") then
|
15 |
if (Spring.GetMapOptions().fog == "1") then
|
16 |
enabled = true
|
16 |
enabled = true
|
17 |
else
|
17 |
else
|
18 |
enabled = true
|
18 |
enabled = true
|
19 |
end[/quote]
|
19 |
end[/quote]
|
20 |
\n
|
20 |
\n
|
21 |
\n
|
21 |
\n
|
22 |
[quote] It works fine. Evo uses the same mex detection that ZK does. [/quote]
|
22 |
[quote] It works fine. Evo uses the same mex detection that ZK does. [/quote]
|
23 |
[quote]That depends on your definition of "fine". [/quote]I loled.
|
23 |
[quote]That depends on your definition of "fine". [/quote]I loled.
|
24 |
\n
|
24 |
\n
|
25 |
In zero-K there is https://github.com/ZeroK-RTS/Zero-K/blob/master/LuaRules/Gadgets/mex_spot_finder.lua
|
25 |
In zero-K there is https://github.com/ZeroK-RTS/Zero-K/blob/master/LuaRules/Gadgets/mex_spot_finder.lua
|
26 |
In evolutionRTS there is file with same name: https://github.com/EvolutionRTS/Evolution-RTS/blob/master/LuaRules/Gadgets/mex_spot_finder.lua
|
26 |
In evolutionRTS there is file with same name: https://github.com/EvolutionRTS/Evolution-RTS/blob/master/LuaRules/Gadgets/mex_spot_finder.lua
|
27 |
However the evolution version is:
|
27 |
However the evolution version is:
|
28 |
-different
|
28 |
-different
|
29 |
-commented out (it does nothing)
|
29 |
-commented out (it does nothing)
|
30 |
Instead there is this file:
|
30 |
Instead there is this file:
|
31 |
https://github.com/EvolutionRTS/Evolution-RTS/blob/master/LuaRules/Gadgets/mexes.lua which is yet again different.
|
31 |
https://github.com/EvolutionRTS/Evolution-RTS/blob/master/LuaRules/Gadgets/mexes.lua which is yet again different.
|
32 |
I
did
not
look
if
the
actual
algorythm
is
different
but
it
does
not
detect
all
spots
either.
(
Which
such
strange
metalmap
that
was
no
surprise.
)
|
32 |
I
did
not
look
if
the
actual
algorythm
is
different
but
it
does
not
detect
all
spots
either.
(
With
such
strange
metalmap
that
was
no
surprise.
)
|
33 |
\n
|
33 |
\n
|
34 |
\n
|
34 |
\n
|
35 |
Missing audio-files:
|
35 |
Missing audio-files:
|
36 |
[quote]
|
36 |
[quote]
|
37 |
[f=0000000] [Sound] Error: Unable to open audio file: LuaUI/sounds/ambient/wind2.ogg
|
37 |
[f=0000000] [Sound] Error: Unable to open audio file: LuaUI/sounds/ambient/wind2.ogg
|
38 |
[f=0000000] [Sound] Error: Unable to open audio file: LuaUI/sounds/ambient/wind3.ogg
|
38 |
[f=0000000] [Sound] Error: Unable to open audio file: LuaUI/sounds/ambient/wind3.ogg
|
39 |
[f=0000000] [Sound] Error: Unable to open audio file: LuaUI/sounds/ambient/wind4.ogg
|
39 |
[f=0000000] [Sound] Error: Unable to open audio file: LuaUI/sounds/ambient/wind4.ogg
|
40 |
[f=0000000] [Sound] Error: Unable to open audio file: LuaUI/sounds/ambient/wind5.ogg
|
40 |
[f=0000000] [Sound] Error: Unable to open audio file: LuaUI/sounds/ambient/wind5.ogg
|
41 |
[f=0000000] [Sound] Error: Unable to open audio file: LuaUI/sounds/ambient/wind6.ogg
|
41 |
[f=0000000] [Sound] Error: Unable to open audio file: LuaUI/sounds/ambient/wind6.ogg
|
42 |
[f=0000000] [Sound] Error: Unable to open audio file: LuaUI/sounds/ambient/wind7.ogg
|
42 |
[f=0000000] [Sound] Error: Unable to open audio file: LuaUI/sounds/ambient/wind7.ogg
|
43 |
[f=0000000] [Sound] Error: Unable to open audio file: LuaUI/sounds/ambient/wind8.ogg
|
43 |
[f=0000000] [Sound] Error: Unable to open audio file: LuaUI/sounds/ambient/wind8.ogg
|
44 |
[/quote]
|
44 |
[/quote]
|
45 |
....which while playing cause errors messages:
|
45 |
....which while playing cause errors messages:
|
46 |
[quote]...
|
46 |
[quote]...
|
47 |
[f=0000508] [Sound] Error: Unable to open audio file: LuaUI/sounds/ambient/wind7.ogg
|
47 |
[f=0000508] [Sound] Error: Unable to open audio file: LuaUI/sounds/ambient/wind7.ogg
|
48 |
[f=0001379] [Sound] Error: Unable to open audio file: LuaUI/sounds/ambient/wind6.ogg
|
48 |
[f=0001379] [Sound] Error: Unable to open audio file: LuaUI/sounds/ambient/wind6.ogg
|
49 |
[f=0002249] [Sound] Error: Unable to open audio file: LuaUI/sounds/ambient/wind8.ogg...
|
49 |
[f=0002249] [Sound] Error: Unable to open audio file: LuaUI/sounds/ambient/wind8.ogg...
|
50 |
[/quote]
|
50 |
[/quote]
|