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Map Xanthe Terra (Remake) - v01

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Date Editor Before After
11/9/2015 2:30:59 PMDErank[2up]knorke before revert after revert
11/9/2015 2:30:36 PMDErank[2up]knorke before revert after revert
11/9/2015 2:29:22 PMDErank[2up]knorke before revert after revert
Before After
1 [quote]it looks like a boring comet clone except with annoying terrain. [/quote]ding ding ding, there is the winner. 1 [quote]it looks like a boring comet clone except with annoying terrain. [/quote]ding ding ding, there is the winner.
2 Cliffs have random mix of pathable or not pathable areas. With lots of goodwill many years ago the original was 'okayish', but now much better maps exist and such terrain is not up to standards. 2 Cliffs have random mix of pathable or not pathable areas. With lots of goodwill many years ago the original was 'okayish', but now much better maps exist and such terrain is not up to standards.
3 Of original map exist handful of versions (for ex http://zero-k.info/Maps/Detail/7963) but for good reasons none of them get played anymore. 3 Of original map exist handful of versions (for ex http://zero-k.info/Maps/Detail/7963) but for good reasons none of them get played anymore.
4 \n 4 \n
5 Map requires springfeatures archive, but does not use any features. 5 Map requires springfeatures archive, but does not use any features.
6 Not even the geos of original. 6 Not even the geos of original.
7 \n 7 \n
8 Map contains a fog-script gui_dualfog_gadget.lua which might or might not lag on some computers. 8 Map contains a fog-script gui_dualfog_gadget.lua which might or might not lag on some computers.
9 But one can just use mapoptions to turn it off, right? 9 But one can just use mapoptions to turn it off, right?
10 No, because: 10 No, because:
11 1) zero-K does not support mapoptions. 11 1) zero-K does not support mapoptions.
12 2) map has no entries in mapoptions.lua 12 2) map has no entries in mapoptions.lua
13 3) this: 13 3) this:
14 [quote] 14 [quote]
15 if (Spring.GetMapOptions().fog == "1") then 15 if (Spring.GetMapOptions().fog == "1") then
16 enabled = true 16 enabled = true
17 else 17 else
18 enabled = true 18 enabled = true
19 end[/quote] 19 end[/quote]
20 \n 20 \n
21 \n 21 \n
22 [quote] It works fine. Evo uses the same mex detection that ZK does. [/quote] 22 [quote] It works fine. Evo uses the same mex detection that ZK does. [/quote]
23 [quote]That depends on your definition of "fine". [/quote]I loled. 23 [quote]That depends on your definition of "fine". [/quote]I loled.
24 \n 24 \n
25 In zero-K there is https://github.com/ZeroK-RTS/Zero-K/blob/master/LuaRules/Gadgets/mex_spot_finder.lua 25 In zero-K there is https://github.com/ZeroK-RTS/Zero-K/blob/master/LuaRules/Gadgets/mex_spot_finder.lua
26 In evolutionRTS there is file with same name: https://github.com/EvolutionRTS/Evolution-RTS/blob/master/LuaRules/Gadgets/mex_spot_finder.lua 26 In evolutionRTS there is file with same name: https://github.com/EvolutionRTS/Evolution-RTS/blob/master/LuaRules/Gadgets/mex_spot_finder.lua
27 However the evolution version is: 27 However the evolution version is:
28 -different 28 -different
29 -commented out (it does nothing) 29 -commented out (it does nothing)
30 Instead there is this file: 30 Instead there is this file:
31 https://github.com/EvolutionRTS/Evolution-RTS/blob/master/LuaRules/Gadgets/mexes.lua which is yet again different. 31 https://github.com/EvolutionRTS/Evolution-RTS/blob/master/LuaRules/Gadgets/mexes.lua which is yet again different.
32 I did not look if the actual algorythm is different but it does not detect all spots either. ( Which such strange metalmap that was no surprise. ) 32 I did not look if the actual algorythm is different but it does not detect all spots either. ( With such strange metalmap that was no surprise. )
33 \n 33 \n
34 \n 34 \n
35 Missing audio-files: 35 Missing audio-files:
36 [quote] 36 [quote]
37 [f=0000000] [Sound] Error: Unable to open audio file: LuaUI/sounds/ambient/wind2.ogg 37 [f=0000000] [Sound] Error: Unable to open audio file: LuaUI/sounds/ambient/wind2.ogg
38 [f=0000000] [Sound] Error: Unable to open audio file: LuaUI/sounds/ambient/wind3.ogg 38 [f=0000000] [Sound] Error: Unable to open audio file: LuaUI/sounds/ambient/wind3.ogg
39 [f=0000000] [Sound] Error: Unable to open audio file: LuaUI/sounds/ambient/wind4.ogg 39 [f=0000000] [Sound] Error: Unable to open audio file: LuaUI/sounds/ambient/wind4.ogg
40 [f=0000000] [Sound] Error: Unable to open audio file: LuaUI/sounds/ambient/wind5.ogg 40 [f=0000000] [Sound] Error: Unable to open audio file: LuaUI/sounds/ambient/wind5.ogg
41 [f=0000000] [Sound] Error: Unable to open audio file: LuaUI/sounds/ambient/wind6.ogg 41 [f=0000000] [Sound] Error: Unable to open audio file: LuaUI/sounds/ambient/wind6.ogg
42 [f=0000000] [Sound] Error: Unable to open audio file: LuaUI/sounds/ambient/wind7.ogg 42 [f=0000000] [Sound] Error: Unable to open audio file: LuaUI/sounds/ambient/wind7.ogg
43 [f=0000000] [Sound] Error: Unable to open audio file: LuaUI/sounds/ambient/wind8.ogg 43 [f=0000000] [Sound] Error: Unable to open audio file: LuaUI/sounds/ambient/wind8.ogg
44 [/quote] 44 [/quote]
45 ....which while playing cause errors messages: 45 ....which while playing cause errors messages:
46 [quote]... 46 [quote]...
47 [f=0000508] [Sound] Error: Unable to open audio file: LuaUI/sounds/ambient/wind7.ogg 47 [f=0000508] [Sound] Error: Unable to open audio file: LuaUI/sounds/ambient/wind7.ogg
48 [f=0001379] [Sound] Error: Unable to open audio file: LuaUI/sounds/ambient/wind6.ogg 48 [f=0001379] [Sound] Error: Unable to open audio file: LuaUI/sounds/ambient/wind6.ogg
49 [f=0002249] [Sound] Error: Unable to open audio file: LuaUI/sounds/ambient/wind8.ogg... 49 [f=0002249] [Sound] Error: Unable to open audio file: LuaUI/sounds/ambient/wind8.ogg...
50 [/quote] 50 [/quote]