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Map Xanthe Terra (Remake) - v01

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Date Editor Before After
11/9/2015 6:44:20 PMUSrank[Evo]ForbodingAngel before revert after revert
11/9/2015 6:43:48 PMUSrank[Evo]ForbodingAngel before revert after revert
Before After
1 Yes, it requires SF. Probably a good idea to just get over that. 1 Yes, it requires SF. Probably a good idea to just get over that.
2 \n 2 \n
3 Infolog shows me no errors like what knorke is showing in Evo or BA. I know what would cause them, but I also know that the script only looks for a single track, so I'm not sure what that is all about. 3 Infolog shows me no errors like what knorke is showing in Evo or BA. I know what would cause them, but I also know that the script only looks for a single track, so I'm not sure what that is all about.
4 \n 4 \n
5 Edit: just checked, interestingly enough, those errors occur in evo only. Evo uses a custom widgets location so the player is different. I did most of my testing in BA as this is very much an old BA/*A favorite (we loved it in EE too). 5 Edit: just checked, interestingly enough, those errors occur in evo only. Evo uses a custom widgets location so the player is different. I did most of my testing in BA as this is very much an old BA/*A favorite (we loved it in EE too).
6 \n 6 \n
7 @knorke 7 @knorke
8 mexes.lua doesn't do what you think it does. It has one very simple purpose and that is to plop a feature on every single mex spot. 8 mexes.lua doesn't do what you think it does. It has one very simple purpose and that is to plop a feature on every single mex spot.
9 \n 9 \n
10 I was not aware that xanthe original had geos. I'll add them when I fix it tonight. 10 I was not aware that xanthe original had geos. I'll add them when I fix it tonight.
11 \n 11 \n
12 Evo uses ZK's algo. I was forced to switch to it because without it, a lot of shit breaks. Previously I was using carrepairer's algo, which is incredibly superior, but lacked many of the features that the ZK one had. Therefore, a switch was necessary. It was a very long and painful process and I remember it rather vividly. 12 Evo uses ZK's algo. I was forced to switch to it because without it, a lot of shit breaks. Previously I was using carrepairer's algo, which is incredibly superior, but lacked many of the features that the ZK one had. Therefore, a switch was necessary. It was a very long and painful process and I remember it rather vividly.
13 \n 13 \n
14 At some point I'm going to toss all of that shit and have it all unified, but obviously, not today. 14 At some point I'm going to toss all of that shit and have it all unified, but obviously, not today.
15 \n 15 \n
16 @googlefrog 16 @googlefrog
17 The silly tag should probably be renamed. Silly is not a good placeholder for "Probably not good for zk". Silly should be reserved for stuff like duck, or trololololo. Better yet, you should probably use a different tag to designate maps that are not in rotation. 17 The silly tag should probably be renamed. Silly is not a good placeholder for "Probably not good for zk". Silly should be reserved for stuff like duck, or trololololo. Better yet, you should probably use a different tag to designate maps that are not in rotation.
18 \n 18 \n
19 It should be supported, but not featured imo. If that widget you wrote forever ago still works I can make a lua mexmap for zk. THat said, it's your game and frankly, zk isn't really the target audience. The only reason I'm here is because SWL looks at the zk server for minimaps ( and to my credit I told Ikinz that was a bad idea over a year ago) . 19 It should be supported, but not featured imo. If that widget you wrote forever ago still works I can make a lua mexmap for zk. When it comes down to it, it's your game and frankly, zk isn't really the target audience. The only reason I'm here is because SWL looks at the zk server for minimaps ( and to my credit I told Ikinz that was a bad idea over a year ago) .
20 \n 20 \n
21 This map actually works in Evo because of the way evo's tech stuff works (that said, I'm trying to focus more on StarCrafty style maps for evo). 21 This map actually works in Evo because of the way evo's tech stuff works (that said, I'm trying to focus more on StarCrafty style maps for evo).
22 \n 22 \n
23 This map was mainly just for the *A crowd because I know how much this map was loved at various points. The typemap had a bad habit of making it difficult to play on though (250% speed boost to kbots? Hell yes please!). 23 This map was mainly just for the *A crowd because I know how much this map was loved at various points. The typemap had a bad habit of making it difficult to play on though (250% speed boost to kbots? Hell yes please!).