3 |
The
first
part
would
be
about
all
the
different
ways
to
deliver
damage:
shooting
balls,
shrapnel,
heatrays,
multi-hit-things,
torpedoes,
bomb(
lets)
,
piercing,
missiles,
rockets,
beams,
area
of
effect,
jumping,
melee,
death
and
similar.
|
3 |
The
first
part
would
be
about
all
the
different
ways
to
deliver
damage:
shooting
balls,
shrapnel,
"debris",
collision,
heatrays,
multi-hit-things,
torpedoes,
bomb(
lets)
,
meteors,
piercing,
missiles,
rockets,
beams,
area
of
effect,
jumping,
melee,
death
and
similar.
|
5 |
The second part would explain different damage types or status effects: regular damage, fire, emp, disarm, slow, capture, impulse, even things like terraform/smooth. Mixed effects like lightning, water, disruptors and similar would be marked as such and added extra.
|
5 |
The second part would explain different damage types or status effects: regular damage, fire, emp, disarm, slow, capture, impulse, even things like terraform/smooth. Mixed effects like lightning, water, disruptors and similar would be marked as such and added extra.
|