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[WeaponClasses] Common weapon classes of units found in Zero-K.

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Date Editor Before After
11/10/2015 5:39:36 PMSkasi before revert after revert
11/10/2015 5:37:23 PMSkasi before revert after revert
11/10/2015 5:36:56 PMSkasi before revert after revert
11/10/2015 5:36:45 PMSkasi before revert after revert
11/10/2015 5:36:22 PMSkasi before revert after revert
11/10/2015 5:34:38 PMSkasi before revert after revert
11/10/2015 5:33:31 PMSkasi before revert after revert
11/10/2015 5:29:31 PMSkasi before revert after revert
11/10/2015 5:27:51 PMSkasi before revert after revert
Before After
1 I was thinking about whether the article should be split into two parts "projectiles" and "damage types": 1 I was thinking about whether the article should be split into two parts "projectiles" and "damage types":
2 \n 2 \n
3 The first part would be about all the different ways to deliver damage: shooting balls, shrapnel, heatrays, multi-hit-things, torpedoes, bomb( lets) , piercing, missiles, rockets, beams, area of effect, jumping, melee, death and similar. 3 The first part would be about all the different ways to deliver damage: shooting balls, shrapnel, "debris", collision, heatrays, multi-hit-things, torpedoes, bomb( lets) , meteors, piercing, missiles, rockets, beams, area of effect, jumping, melee, death and similar.
4 \n 4 \n
5 The second part would explain different damage types or status effects: regular damage, fire, emp, disarm, slow, capture, impulse, even things like terraform/smooth. Mixed effects like lightning, water, disruptors and similar would be marked as such and added extra. 5 The second part would explain different damage types or status effects: regular damage, fire, emp, disarm, slow, capture, impulse, even things like terraform/smooth. Mixed effects like lightning, water, disruptors and similar would be marked as such and added extra.
6 \n 6 \n
7 Thoughts? 7 Thoughts?