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KIDDY bug: losing of "ready to plop" factory after reviving of another player's one

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Date Editor Before After
11/16/2015 5:27:07 PMDErankKlon before revert after revert
11/16/2015 5:25:49 PMDErankKlon before revert after revert
11/16/2015 5:23:18 PMDErankKlon before revert after revert
Before After
1 kinda depends on whos fac youre rezzing, but i wouldnt call that as a good way of things working either way. thats 600 metal lost, and if you gonna rez a fac you exspect that you get a fac no matter what, not to get absolutely exactly nothing at the cost of time, energy and a facs worth of wreckage. 1 kinda depends on whos fac youre rezzing, but i wouldnt call that as a good way of things working either way. thats 600 metal lost, and if you gonna rez a fac you exspect that you get a fac no matter what, not to get absolutely exactly nothing at the cost of time, energy and a facs worth of wreckage.
2 \n 2 \n
3 also, i dont like people walking halfway across the map to plop their fac either, in fact, i hate it. but if you want to make the plop only a thing at the start of game, the proper way to do it would be to make it run a timer. not to let some ominous rez bug "handle it". 3 also, i dont like people walking halfway across the map to plop their fac either, in fact, i hate it. but if you want to make the plop only a thing at the start of game, the proper way to do it would be to make it run a timer. not to let some ominous rez bug "handle it".
4 \n
5 the way it is currently is that your com carries a factory with it as long as it lives and thats what people exspect.