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attribute "immune to magic" for some unit(s)

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Date Editor Before After
11/24/2015 10:23:37 AMSkasi before revert after revert
11/24/2015 10:22:52 AMSkasi before revert after revert
11/24/2015 10:22:42 AMSkasi before revert after revert
11/24/2015 10:22:08 AMSkasi before revert after revert
11/24/2015 10:20:34 AMSkasi before revert after revert
11/24/2015 10:14:15 AMSkasi before revert after revert
11/24/2015 10:13:31 AMSkasi before revert after revert
11/24/2015 10:13:16 AMSkasi before revert after revert
11/24/2015 10:13:05 AMSkasi before revert after revert
Before After
1 @Huj, [url=http://zero-k.info/Wiki/DesignGoals]ZK's design goals[/url] are: 1 @Huj, [url=http://zero-k.info/Wiki/DesignGoals]ZK's design goals[/url] are:
2 "Reduction of needless complexity. (Simple economy, *armour system* etc...) 2 "Reduction of needless complexity. (Simple economy, *armour system* etc...)
3 Transparent damage system with *no armour system. Weapons deal equal damage to all unit types*." 3 Transparent damage system with *no armour system. Weapons deal equal damage to all unit types*."
4 \n 4 \n
5 Granted there's a few exceptions with damage modifiers against shields and weapons that can hit a single unit multiple times ( dgun) , but generally the rule stands. 5 Granted there's a few exceptions with damage modifiers against shields and weapons that can hit a single unit multiple times ( dgun) , but generally the rule are there.
6 \n 6 \n
7 \n 7 \n
8 [quote] All units are immune to magic. However they are not immune to sufficiently advanced technology. [/quote] 8 [quote] All units are immune to magic. However they are not immune to sufficiently advanced technology. [/quote]
9 [url=https://en.wikipedia.org/wiki/Clarkes_three_laws]Clarke's third law[/url]: 9 [url=https://en.wikipedia.org/wiki/Clarkes_three_laws]Clarke's third law[/url]:
10 "Any sufficiently advanced technology is indistinguishable from magic." 10 "Any sufficiently advanced technology is indistinguishable from magic."