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@Huj, [url=http://zero-k.info/Wiki/DesignGoals]ZK's design goals[/url] are:
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1 |
@Huj, [url=http://zero-k.info/Wiki/DesignGoals]ZK's design goals[/url] are:
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2 |
"Reduction of needless complexity. (Simple economy, *armour system* etc...)
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2 |
"Reduction of needless complexity. (Simple economy, *armour system* etc...)
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3 |
Transparent damage system with *no armour system. Weapons deal equal damage to all unit types*."
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3 |
Transparent damage system with *no armour system. Weapons deal equal damage to all unit types*."
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4 |
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4 |
\n
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5 |
Granted
there's
a
few
exceptions
with
damage
modifiers
against
shields
and
weapons
that
can
hit
a
single
unit
multiple
times
(
dgun)
,
but
generally
the
rule
stands.
|
5 |
Granted
there's
a
few
exceptions
with
damage
modifiers
against
shields
and
weapons
that
can
hit
a
single
unit
multiple
times
(
dgun)
,
but
generally
the
rule
are
there.
|
6 |
\n
|
6 |
\n
|
7 |
\n
|
7 |
\n
|
8 |
[quote] All units are immune to magic. However they are not immune to sufficiently advanced technology. [/quote]
|
8 |
[quote] All units are immune to magic. However they are not immune to sufficiently advanced technology. [/quote]
|
9 |
[url=https://en.wikipedia.org/wiki/Clarkes_three_laws]Clarke's third law[/url]:
|
9 |
[url=https://en.wikipedia.org/wiki/Clarkes_three_laws]Clarke's third law[/url]:
|
10 |
"Any sufficiently advanced technology is indistinguishable from magic."
|
10 |
"Any sufficiently advanced technology is indistinguishable from magic."
|