Loading...
  OR  Zero-K Name:    Password:   

Post edit history

attribute "immune to magic" for some unit(s)

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
11/24/2015 10:32:30 AMEErankAdminAnarchid before revert after revert
11/24/2015 10:30:17 AMEErankAdminAnarchid before revert after revert
11/24/2015 10:29:43 AMEErankAdminAnarchid before revert after revert
Before After
1 We have units which are immune to some forms of magic: 1 We have units which are immune to some forms of magic:
2 \n 2 \n
3 Dante and Pyro are immune to fire. 3 Dante and Pyro are immune to fire.
4 All jumping units are immune to telekinesis while using their Jump spell. 4 All jumping units are immune to telekinesis while using their Jump spell.
5 All ground units are immune to being targeted by the AA targeting magic. 5 All ground units are immune to being targeted by the AA targeting magic.
6 Some units are still immune to slow (e.g. their functions are not affected by it) - for example, Radar doesn't scan slower when slowed.