1 |
[quote]Dante and Pyro are immune to fire.[/quote]
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1 |
[quote]Dante and Pyro are immune to fire.[/quote]
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2 |
Can be removed, there's no need for that.
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2 |
Can be removed, there's no need for that.
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3 |
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3 |
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4 |
[quote]All jumping units are immune to telekinesis while using their Jump spell.[/quote]
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4 |
[quote]All jumping units are immune to telekinesis while using their Jump spell.[/quote]
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5 |
Bugfix exists as a modoption.
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5 |
Bugfix exists as a modoption.
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6 |
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6 |
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7 |
[quote]All ground units are immune to being targeted by the AA targeting magic.[/quote]
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7 |
[quote]All ground units are immune to being targeted by the AA targeting magic.[/quote]
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8 |
Can probably be removed as well - just give AA a minimum angle.
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8 |
Can probably be removed as well - just give AA a minimum angle.
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9 |
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9 |
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10 |
[quote]Some units are still immune to slow (e.g. their functions are not affected by it) - for example, Radar doesn't scan slower when slowed.[/quote]
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10 |
[quote]Some units are still immune to slow (e.g. their functions are not affected by it) - for example, Radar doesn't scan slower when slowed.[/quote]
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11 |
Slow can be removed as well. It's a very funky and chaotic thing and not really important to the gameplay. Impulse weapons are more interesting and can achieve similar things.
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11 |
Slow can be removed as well. It's a very funky and chaotic thing and not really important to the gameplay. Impulse weapons are more interesting and can achieve similar things.
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12 |
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12 |
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13 |
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13 |
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14 |
That
said,
buildings
and
terrain/mapfeatures
are
immune
to
gravity.
|
14 |
That
said,
buildings
and
terrain/water/projectiles/mapfeatures/etc
are
immune
to
gravity.
This
will
be
fixed
in
Spring
200.
0
|