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suggestions (mainly balance changes)

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Date Editor Before After
12/12/2015 8:27:06 PMPLrankOrfelius before revert after revert
12/12/2015 8:24:48 PMPLrankOrfelius before revert after revert
Before After
1 You could have waited for boxing day with this wonderful present @raaar :D 1 You could have waited for boxing day with this wonderful present @raaar :D
2 \n 2 \n
3 1. General changes 3 1. General changes
4 1.1. Heatray consistency sounds great but I dunno about the exact proposed changes. 4 1.1. Heatray consistency sounds great but I dunno about the exact proposed changes.
5 1.2. That would not be goo at all. Every light unit would start acting up like a glaive which would spoil the dynamics of the game and give a lot of power to more bursty weapons (as if they werent too strong already). 5 1.2. That would not be goo at all. Every light unit would start acting up like a glaive which would spoil the dynamics of the game and give a lot of power to more bursty weapons (as if they werent too strong already).
6 1.3. Standardizing these would be awesome. 6 1.3. Standardizing these would be awesome.
7 1.4. Sure I guess? More standardization is better. Striders need their regen and funnel needs its regen lowered. 7 1.4. Sure I guess? More standardization is better. Striders need their regen and funnel needs its regen lowered.
8 1.5. Messes up map designs that were already established. It is already really wonky and if changed it could possibly mess up things even more. Other than that... why is this exactly needed? I guess small change would not hurt after all? I just have some concerns. 8 1.5. Messes up map designs that were already established. It is already really wonky and if changed it could possibly mess up things even more. Other than that... why is this exactly needed? I guess small change would not hurt after all? I just have some concerns.
9 1.6. Again standardization is good and all armor statuses should give equal bonus. 9 1.6. Again standardization is good and all armor statuses should give equal bonus.
10 1.7. That would make the tick and shockley a bit useless and venom, zeus and panther much much stronger. The whole point of Spy is so that it can stun lock a single target. Regardless it doesn't need a nerf at all. All these changes are bolocks and messes up with balance of all emp units. 10 1.7. That would make the tick and shockley a bit useless and venom, zeus and panther much much stronger. The whole point of Spy is so that it can stun lock a single target. Regardless it doesn't need a nerf at all. All these changes are bolocks and messes up with balance of all emp units.
11 1.8. No. I said that standardization is good but not in this case. That would make most units useless and make them too powerful in case of having vision. 11 1.8. No. I said that standardization is good but not in this case. That would make most units useless and make them too powerful in case of having vision.
12 1.9. I would like to not have my units napped when they are still. It creates a boring QTE. However imo naps are an interesting parts of the game and would settle for 'only able to nap when emped' mechanic. 12 1.9. I would like to not have my units napped when they are still. It creates a boring QTE. However imo naps are an interesting parts of the game and would settle for 'only able to nap when emped' mechanic.
13 1.10. Yes. It is quite ridiculous. 13 1.10. Yes. It is quite ridiculous.
14 1.11. Don't have opinion for that. 14 1.11. Don't have opinion for that.
15 1.12. Don't know how it is even done but could be an interesting factor. 15 1.12. Don't know how it is even done but could be an interesting factor.
16 1.13. Its mostly for visual effect I think. But it looks kinda silly regardless. 16 1.13. Its mostly for visual effect I think. But it looks kinda silly regardless.
17 \n 17 \n
18 2. Commander changes 18 2. Commander changes
19 Generally speaking: why? 19 Generally speaking: why?
20 In regards of resurectability: this is not Metal Factions. 20 In regards of resurectability: this is not Metal Factions.
21 \n 21 \n
22 ... 22 ...
23 \n 23 \n
24 I have ran out of steam at this point. Too much things introduced at once is not a good method of presentation. It should have been spread over time in different threads. 24 I have ran out of steam at this point. Too much things introduced at once is not a good method of presentation. It should have been spread over time in different threads.
25 \n 25 \n
26 tl;dr You basically want to make be more like Metal Wars. 26 tl;dr You basically want to make be more like Metal Wars.
27 \n
28 Edit: I actually skimped over the unit changes and I feel like all of these are just... random. Give some additional explanations and such.