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Hovercraft balance

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Date Editor Before After
12/13/2015 2:22:04 AMCArankAdminShadowfury333 before revert after revert
12/13/2015 2:21:25 AMCArankAdminShadowfury333 before revert after revert
Before After
1 I think hover isn't so much a weak pick as it has scalpels seem like a low-effort pick. At upper mid to high level play it's counterable without too much relative extra effort, but once it gets down to mid-lower level play dealing with the AoE and tracking requires more effort than is typical, since raiders don't counter it that well. It ends up feeling really strong since it feels like it takes more effort there to counter than to play, and requires a fair bit of knowledge about the interactions of reload time, unit speed, and AoE. Dealing with the Halberd support is also tricky, but at that point the hover player is putting in quite a bit of effort. 1 I think hover isn't so much a weak pick as it has scalpels seem like a low-effort pick. At upper mid to high level play it's counterable without too much relative extra effort, but once it gets down to mid-lower level play dealing with the AoE and tracking requires more effort than is typical, since raiders don't counter it that well as one would naïvely expect. It ends up feeling really strong since it feels like it takes more effort there to counter than to play, and requires a fair bit of knowledge about the interactions of reload time, unit speed, and AoE. Dealing with the Halberd support is also tricky, but at that point the hover player is putting in quite a bit of effort.