1 |
I
think
hover
isn't
so
much
a
weak
pick
as
it
has
scalpels
seem
like
a
low-effort
pick.
At
upper
mid
to
high
level
play
it's
counterable
without
too
much
relative
extra
effort,
but
once
it
gets
down
to
mid-lower
level
play
dealing
with
the
AoE
and
tracking
requires
more
effort
than
is
typical,
since
raiders
don't
counter
it
that
well.
It
ends
up
feeling
really
strong
since
it
feels
like
it
takes
more
effort
there
to
counter
than
to
play,
and
requires
a
fair
bit
of
knowledge
about
the
interactions
of
reload
time,
unit
speed,
and
AoE.
Dealing
with
the
Halberd
support
is
also
tricky,
but
at
that
point
the
hover
player
is
putting
in
quite
a
bit
of
effort.
|
1 |
I
think
hover
isn't
so
much
a
weak
pick
as
it
has
scalpels
seem
like
a
low-effort
pick.
At
upper
mid
to
high
level
play
it's
counterable
without
too
much
relative
extra
effort,
but
once
it
gets
down
to
mid-lower
level
play
dealing
with
the
AoE
and
tracking
requires
more
effort
than
is
typical,
since
raiders
don't
counter
it
that
well
as
one
would
naïvely
expect.
It
ends
up
feeling
really
strong
since
it
feels
like
it
takes
more
effort
there
to
counter
than
to
play,
and
requires
a
fair
bit
of
knowledge
about
the
interactions
of
reload
time,
unit
speed,
and
AoE.
Dealing
with
the
Halberd
support
is
also
tricky,
but
at
that
point
the
hover
player
is
putting
in
quite
a
bit
of
effort.
|