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suggestions (mainly balance changes)

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Date Editor Before After
12/13/2015 5:35:26 AMCNrankqwerty3w before revert after revert
12/13/2015 5:34:37 AMCNrankqwerty3w before revert after revert
Before After
1 Variety regardless of map type? I have an old idea that might be good for that, without making the units more like each other: 1 Variety regardless of map type? I have an old idea that might be good for that, without making the units more like each other:
2 Make the factories cheaper, but only have the support and specialized units as its initial unit lineup, and need an upgrade to build the more generic unit. 2 Make the factories cheaper, but only have the support and specialized units as its initial unit lineup, and need an costly upgrade to build the more generic unit.
3 \n 3 \n
4 It seems the terrains don't affect the values of support/specialized units as much as the generic units, so a spider factory that cost 250, and could only build flea, Venom and Infiltrator might be useful even on a flat map, so does a cheaper amph factory on full land map or a tank factory on a water heavy map. 4 It seems the terrains don't affect the values of support/specialized units as much as the generic units, so a spider factory that cost 250, and could only build flea, Venom and Infiltrator might be useful even on a flat map, so does a cheaper amph factory on full land map or a tank factory on a water heavy map.