1 |
Variety regardless of map type? I have an old idea that might be good for that, without making the units more like each other:
|
1 |
Variety regardless of map type? I have an old idea that might be good for that, without making the units more like each other:
|
2 |
Make
the
factories
cheaper,
but
only
have
the
support
and
specialized
units
as
its
initial
unit
lineup,
and
need
an
upgrade
to
build
the
more
generic
unit.
|
2 |
Make
the
factories
cheaper,
but
only
have
the
support
and
specialized
units
as
its
initial
unit
lineup,
and
need
an
costly
upgrade
to
build
the
more
generic
unit.
|
3 |
\n
|
3 |
\n
|
4 |
It seems the terrains don't affect the values of support/specialized units as much as the generic units, so a spider factory that cost 250, and could only build flea, Venom and Infiltrator might be useful even on a flat map, so does a cheaper amph factory on full land map or a tank factory on a water heavy map.
|
4 |
It seems the terrains don't affect the values of support/specialized units as much as the generic units, so a spider factory that cost 250, and could only build flea, Venom and Infiltrator might be useful even on a flat map, so does a cheaper amph factory on full land map or a tank factory on a water heavy map.
|