1 |
When dictating production ratio of AA, Arty etc compared to known enemy units, why not just use metal costs?
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1 |
When dictating production ratio of AA, Arty etc compared to known enemy units, why not just use metal costs?
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2 |
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2 |
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3 |
Eg.
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3 |
Eg.
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4 |
700m of brawler detected.
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4 |
700m of brawler detected.
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5 |
AA ratio is 0.6
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5 |
AA ratio is 0.6
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6 |
AI produces 3 Jethro (420m) in response.
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6 |
AI produces 3 Jethro (420m) in response.
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7 |
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7 |
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8 |
It would make configuring proportional AA production easier - metal in air vs metal you choose to invest in countering it is the important metric in deciding production imo
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8 |
It would make configuring proportional AA production easier - metal in air vs metal you choose to invest in countering it is the important metric in deciding production imo
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9 |
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9 |
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10 |
edit:
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10 |
edit:
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11 |
Ah this makes so much sense now, I could not figure out why production of artillery always seemed so inconstant and high at even a 0.1 ratio. Is because artillery has low DPS:cost and defences have high DPS:cost.
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11 |
Ah this makes so much sense now, I could not figure out why production of artillery always seemed so inconstant and high at even a 0.1 ratio. Is because artillery has low DPS:cost and defences have high DPS:cost.
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12 |
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12 |
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13 |
DPS
is
not
a
good
metric
for
threat
imo,
as
there
are
so
many
other
variables
that
dictate
how
effective
the
unit
is
-
most
importantly
cost,
range
and
alpha.
This
system
gives
Reaper
&
Ravager
similar
threat
for
example
-
and
considers
a
glaive
to
be
more
dangerous
than
a
scalpel.
|
13 |
DPS
is
not
a
good
metric
for
threat
imo,
as
there
are
so
many
other
variables
that
dictate
how
effective
the
unit
is
-
most
importantly
cost,
range
and
alpha.
This
system
gives
a
Glaive
similar
threat
to
a
Reaper
for
example.
|