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Circuit AI (Skirmish)

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Date Editor Before After
12/14/2015 1:05:07 PMUSrank[GBC]1v0ry_k1ng before revert after revert
12/14/2015 1:04:11 PMUSrank[GBC]1v0ry_k1ng before revert after revert
12/14/2015 12:55:35 PMUSrank[GBC]1v0ry_k1ng before revert after revert
12/14/2015 12:41:05 PMUSrank[GBC]1v0ry_k1ng before revert after revert
12/14/2015 12:39:50 PMUSrank[GBC]1v0ry_k1ng before revert after revert
12/14/2015 12:37:24 PMUSrank[GBC]1v0ry_k1ng before revert after revert
Before After
1 When dictating production ratio of AA, Arty etc compared to known enemy units, why not just use metal costs? 1 When dictating production ratio of AA, Arty etc compared to known enemy units, why not just use metal costs?
2 \n 2 \n
3 Eg. 3 Eg.
4 700m of brawler detected. 4 700m of brawler detected.
5 AA ratio is 0.6 5 AA ratio is 0.6
6 AI produces 3 Jethro (420m) in response. 6 AI produces 3 Jethro (420m) in response.
7 \n 7 \n
8 It would make configuring proportional AA production easier - metal in air vs metal you choose to invest in countering it is the important metric in deciding production imo 8 It would make configuring proportional AA production easier - metal in air vs metal you choose to invest in countering it is the important metric in deciding production imo
9 \n 9 \n
10 edit: 10 edit:
11 Ah this makes so much sense now, I could not figure out why production of artillery always seemed so inconstant and high at even a 0.1 ratio. Is because artillery has low DPS:cost and defences have high DPS:cost. 11 Ah this makes so much sense now, I could not figure out why production of artillery always seemed so inconstant and high at even a 0.1 ratio. Is because artillery has low DPS:cost and defences have high DPS:cost.
12 \n 12 \n
13 DPS is not a good metric for threat imo, as there are so many other variables that dictate how effective the unit is - most importantly cost, range and alpha. This system gives Reaper & Ravager similar threat for example - and considers a glaive to be more dangerous than a scalpel. 13 DPS is not a good metric for threat imo, as there are so many other variables that dictate how effective the unit is - most importantly cost, range and alpha. This system gives a Glaive similar threat to a Reaper for example.