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Hovercraft balance

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Date Editor Before After
12/14/2015 5:29:00 PMEErank[ISP]Lauri before revert after revert
Before After
1 [quote]Luckily hovers don't dominate pure land maps just yet, at least not in high skill games, but looking at this thread and ZK's past balance changes (amphs and jumpfacs needing to be at least as viable as kbots on any map) really leaves me worried that this will soon change. [/quote] 1 [quote]Luckily hovers don't dominate pure land maps just yet, at least not in high skill games, but looking at this thread and ZK's past balance changes (amphs and jumpfacs needing to be at least as viable as kbots on any map) really leaves me worried that this will soon change. [/quote]
2 I'm fairly sure hovers have been stronger than they are right now, both during multihit Dagger spam times and all-vehicle killing Mace spam times. 2 I'm fairly sure hovers have been stronger than they are right now, both during multihit Dagger spam times and all-vehicle killing Mace spam times.
3 \n 3 \n
4 The popularity and overall strength of the factory seems quite fine to me at the moment, it's internal hovercraft balance that my suggestions are aimed at. Keep in mind I'm not only suggesting a nerf to Scalpels, I'm also suggesting minor buffs to two other units at the same time. 4 The popularity and overall strength of the factory seems quite fine to me at the moment, but too much of that power comes from Scalpel being a monster and not enough of it comes from other core hover units, such as Mace or Dagger.