1 |
[quote]Luckily hovers don't dominate pure land maps just yet, at least not in high skill games, but looking at this thread and ZK's past balance changes (amphs and jumpfacs needing to be at least as viable as kbots on any map) really leaves me worried that this will soon change. [/quote]
|
1 |
[quote]Luckily hovers don't dominate pure land maps just yet, at least not in high skill games, but looking at this thread and ZK's past balance changes (amphs and jumpfacs needing to be at least as viable as kbots on any map) really leaves me worried that this will soon change. [/quote]
|
2 |
I'm fairly sure hovers have been stronger than they are right now, both during multihit Dagger spam times and all-vehicle killing Mace spam times.
|
2 |
I'm fairly sure hovers have been stronger than they are right now, both during multihit Dagger spam times and all-vehicle killing Mace spam times.
|
3 |
\n
|
3 |
\n
|
4 |
The
popularity
and
overall
strength
of
the
factory
seems
quite
fine
to
me
at
the
moment,
it's
internal
hovercraft
balance
that
my
suggestions
are
aimed
at.
Keep
in
mind
I'm
not
only
suggesting
a
nerf
to
Scalpels,
I'm
also
suggesting
minor
buffs
to
two
other
units
at
the
same
time.
|
4 |
The
popularity
and
overall
strength
of
the
factory
seems
quite
fine
to
me
at
the
moment,
but
too
much
of
that
power
comes
from
Scalpel
being
a
monster
and
not
enough
of
it
comes
from
other
core
hover
units,
such
as
Mace
or
Dagger.
|