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suggestions (mainly balance changes)

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Date Editor Before After
12/19/2015 9:17:31 PMPTrankraaar before revert after revert
12/19/2015 9:16:39 PMPTrankraaar before revert after revert
12/19/2015 9:16:11 PMPTrankraaar before revert after revert
12/19/2015 8:31:54 PMPTrankraaar before revert after revert
Before After
1 If the existence of the dgun module scares devs away from buffing their overall speed and survivability, remove that module. Dgun allows commanders to instakill units (and other commanders) without investing in damage at all. 1 If the existence of the dgun module scares devs away from buffing their overall speed and survivability, remove that module. Dgun allows commanders to instakill units (and other commanders) without investing in damage at all.
2 \n 2 \n
3 Even if they're not meant to be competitive, commander options should at least be balanced. Currently strike commander is better than battle commander in nearly all situations involving actual combat, because of speed and regen. After some months of trying different builds, nearly all useful commander builds include a strike commander chassis, machine gun and the drone modules. That's boring. 3 Even if they're not meant to be competitive, commander options should at least be balanced. Currently strike commander is better than battle commander in nearly all situations involving actual combat, because of speed and regen. After some months of trying different builds, builds that use strike commander chassis, machine gun and the drone modules seem to be more effective by a large margin. That's boring.
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6 I updated the first post, removing the commander ressurrection buff suggestion, the stun changes suggestion and partially reverting spectre and panther buffs, among other things, like removing the sumo suggestion which would probably lead to sumo airdrops being OP. I provided numeric values, but they were not meant to be "set in stone"... 6 I updated the first post, removing the commander ressurrection buff suggestion, the stun changes suggestion and partially reverting spectre and panther buffs, among other things, like removing the sumo suggestion which would probably lead to sumo airdrops being OP. I provided numeric values, but they were not meant to be "set in stone"...
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8 \n 8 \n
9 [quote]"Makes sense" is a terrible design philosophy. [Because subjective][/quote] 9 [quote]"Makes sense" is a terrible design philosophy. [Because subjective][/quote]
10 :) 10 :)
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12 You all seem too eager to dismiss the changes. Some of them even respect Quant's rule, look at the Cobra suggestion, or the Hawk suggestion. Others are just unit resizes (some models seem too small). 12 You all seem too eager to dismiss the changes. Some of them even respect Quant's rule, look at the Cobra suggestion, or the Hawk suggestion. Others are just unit resizes (some models seem too small).
13 \n 13 \n
14 With my suggestions, would the number of viable factories in any map actually decrease? 14 With my suggestions, would the number of viable factories in any map actually decrease?
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