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@q2015
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@q2015
games
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The game on Trojan - in which your CAI survives the onslaught and then actually pushes back ZKGBAI & Circuit for most of the game... wtf!
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The game on Trojan - in which your CAI survives the onslaught and then actually pushes back ZKGBAI & Circuit for most of the game... wtf!
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I liked the part when your scorpion ate circuit's scorpion in the nick of time especially xD
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I liked the part when your scorpion ate circuit's scorpion in the nick of time especially xD
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The game on Eye of Horus - its clear watching this that both ZKGBAI & Circuit porc too much while expanding. They both need to naked expand where able to compete with human & CAI. Also can see than ZKGBAI needs to group htank more, and retreat/repair htank far more aggressively to cope with a human opponent.
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The game on Eye of Horus - its clear watching this that both ZKGBAI & Circuit porc too much while expanding. They both need to naked expand where able to compete with human & CAI. Also can see than ZKGBAI needs to group htank more, and retreat/repair htank far more aggressively to cope with a human opponent.
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@Sprung games
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Both the new AI came to peices in the face of combined planes and CAI ground units. Circuit would benefit from behavior that groups its AA near high value units that are near enemy threat. ZKGBAI would benefit from grouping light AA units outside the fac before moving them out.
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