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It's also worth considering filesize of the individual maps. Filesizes vary wildly depending on how aware the mapper was of Spring's tile-engine... although paying attention to the tiling engine is one more step in an already arduous process of making a map, and programs like WorldBuilder and L3DT don't make the maps in a such a way that they can be optimized for tiling.
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It's also worth considering filesize of the individual maps. Filesizes vary wildly depending on how aware the mapper was of Spring's tile-engine... although paying attention to the tiling engine is one more step in an already arduous process of making a map, and programs like WorldBuilder and L3DT don't make the maps in a such a way that they can be optimized for tiling.
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You look at old ugly heavily-tiled maps like Castles and they're super-tiny filesizes. It's possible to make maps that look *good* that leverage the tiling, but very difficult.
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You look at old ugly heavily-tiled maps like Castles and they're super-tiny filesizes. It's possible to make maps that look *good* that leverage the tiling, but very difficult.
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Sadly, the web UI does not include filesizes so it's not obvious which maps are long downloads when looking at them.
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For example, the Hundred Isles Remake referenced by @Orfelius is only 5 megs, while most maps weigh over 30.
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For example, the Hundred Isles Remake referenced by @Orfelius is only 5 megs, while most maps weigh over 30.
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