Loading...
  OR  Zero-K Name:    Password:   

Post edit history

Reducing the featured map-pool

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
2/19/2016 4:21:19 PMCArankPxtl before revert after revert
2/19/2016 4:20:45 PMCArankPxtl before revert after revert
2/19/2016 4:19:10 PMCArankPxtl before revert after revert
Before After
1 It's also worth considering filesize of the individual maps. Filesizes vary wildly depending on how aware the mapper was of Spring's tile-engine... although paying attention to the tiling engine is one more step in an already arduous process of making a map, and programs like WorldBuilder and L3DT don't make the maps in a such a way that they can be optimized for tiling. 1 It's also worth considering filesize of the individual maps. Filesizes vary wildly depending on how aware the mapper was of Spring's tile-engine... although paying attention to the tiling engine is one more step in an already arduous process of making a map, and programs like WorldBuilder and L3DT don't make the maps in a such a way that they can be optimized for tiling.
2 \n 2 \n
3 You look at old ugly heavily-tiled maps like Castles and they're super-tiny filesizes. It's possible to make maps that look *good* that leverage the tiling, but very difficult. 3 You look at old ugly heavily-tiled maps like Castles and they're super-tiny filesizes. It's possible to make maps that look *good* that leverage the tiling, but very difficult.
4 \n 4 \n
5 Sadly, the web UI does not include filesizes so it's not obvious which maps are long downloads when looking at them.
6 \n
5 For example, the Hundred Isles Remake referenced by @Orfelius is only 5 megs, while most maps weigh over 30. 7 For example, the Hundred Isles Remake referenced by @Orfelius is only 5 megs, while most maps weigh over 30.