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[q]It's also worth considering filesize of the individual maps. Filesizes vary wildly depending on how aware the mapper was of Spring's tile-engine... although paying attention to the tiling engine is one more step in an already arduous process of making a map, and programs like WorldBuilder and L3DT don't make the maps in a such a way that they can be optimized for tiling.[/q]
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[q]It's also worth considering filesize of the individual maps. Filesizes vary wildly depending on how aware the mapper was of Spring's tile-engine... although paying attention to the tiling engine is one more step in an already arduous process of making a map, and programs like WorldBuilder and L3DT don't make the maps in a such a way that they can be optimized for tiling.[/q]
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You are somewhat incorrect. Map size depends mostly on the size of compression (that is like you said, tiling). The more compressed it is, the more tiled it gets but because of that also artifacts start to appear which is obviously not wanted. (look: Red Comet).
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You are somewhat incorrect. Map size depends mostly on the size of compression (that is like you said, tiling). The more compressed it is, the more tiled it gets but because of that also artifacts start to appear which is obviously not wanted. (look: Red Comet).
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In addition nowdays it is common for maps to include normal, detail, specular and emmision maps to acheive superior looks. These usually take quite a bit of space.
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In addition nowdays it is common for maps to include normal, detail, specular and emmision maps to acheive superior looks. These usually take quite a bit of space.
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5 |
This
is
a
good
example
of
lack
of
knowledge
amongst
admins
who
have
rights
to
influence
mappools'
contents
while
not
entirely
knowing
the
processes
behind
creating
maps.
Perhaps
then
such
function
should
be
restricted
to
trusted
people
who
know
ins
and
outs
of
mapmaking
such
as
@Anarchid,
@Klon
and
perhaps
@Sprung.
|
5 |
This
is
a
good
example
of
lack
of
knowledge
amongst
admins
who
have
rights
to
influence
mappools'
contents
while
not
entirely
knowing
the
processes
behind
creating
maps.
Perhaps
then
such
function
should
be
restricted
to
trusted
people
who
know
ins
and
outs
of
mapmaking
such
as
@Anarchid,
@Klon
and
perhaps
@Sprung
(
I
would
add
@Saktoth
here
too
but
he
has
not
been
around
ZK
for
a
long
while)
.
|