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Reducing the featured map-pool

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Date Editor Before After
2/19/2016 5:34:09 PMPLrankOrfelius before revert after revert
2/19/2016 5:33:38 PMPLrankOrfelius before revert after revert
Before After
1 [q]It's also worth considering filesize of the individual maps. Filesizes vary wildly depending on how aware the mapper was of Spring's tile-engine... although paying attention to the tiling engine is one more step in an already arduous process of making a map, and programs like WorldBuilder and L3DT don't make the maps in a such a way that they can be optimized for tiling.[/q] 1 [q]It's also worth considering filesize of the individual maps. Filesizes vary wildly depending on how aware the mapper was of Spring's tile-engine... although paying attention to the tiling engine is one more step in an already arduous process of making a map, and programs like WorldBuilder and L3DT don't make the maps in a such a way that they can be optimized for tiling.[/q]
2 You are somewhat incorrect. Map size depends mostly on the size of compression (that is like you said, tiling). The more compressed it is, the more tiled it gets but because of that also artifacts start to appear which is obviously not wanted. (look: Red Comet). 2 You are somewhat incorrect. Map size depends mostly on the size of compression (that is like you said, tiling). The more compressed it is, the more tiled it gets but because of that also artifacts start to appear which is obviously not wanted. (look: Red Comet).
3 In addition nowdays it is common for maps to include normal, detail, specular and emmision maps to acheive superior looks. These usually take quite a bit of space. 3 In addition nowdays it is common for maps to include normal, detail, specular and emmision maps to acheive superior looks. These usually take quite a bit of space.
4 \n 4 \n
5 This is a good example of lack of knowledge amongst admins who have rights to influence mappools' contents while not entirely knowing the processes behind creating maps. Perhaps then such function should be restricted to trusted people who know ins and outs of mapmaking such as @Anarchid, @Klon and perhaps @Sprung. 5 This is a good example of lack of knowledge amongst admins who have rights to influence mappools' contents while not entirely knowing the processes behind creating maps. Perhaps then such function should be restricted to trusted people who know ins and outs of mapmaking such as @Anarchid, @Klon and perhaps @Sprung ( I would add @Saktoth here too but he has not been around ZK for a long while) .