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@Shadowfury333
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@Shadowfury333
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[quote]I was under the impression that "featured" as a category was going to simply be "the maps used for automated matchmaking" (once that is finally done/public). If that's the case, there shouldn't be more than 25 or so across all game types, and no more than 12 in any one game type. [/quote]
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[quote]I was under the impression that "featured" as a category was going to simply be "the maps used for automated matchmaking" (once that is finally done/public). If that's the case, there shouldn't be more than 25 or so across all game types, and no more than 12 in any one game type. [/quote]
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This
depends
on
whether
competitive
ZK
is
supposed
to
be
about
developing
strategies
unique
to
each
map
or
being
able
to
adapt
to
all
kinds
of
maps.
I'm
not
even
close
to
being
a
good
player,
but
for
me
it
seems
like
most
good
players
are
able
to
adapt
their
strategies/cheese
to
different
maps.
Compare
that
to
a
game
like
counter-strike
where
not
knowing
a
map
will
get
you
rekt(
tm)
.
Limiting
the
map
pool
for
such
a
gameplay
will
also
lead
to
map
specific
build
queues,
expansion
timings,
terraform
spots
&
co.
I
don't
think
that
zk
maps
are
refined
enough
to
make
such
things
interesting
and
would
thus
suggest
including
all
fair
and
playable
maps
for
each
category.
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4 |
This
depends
on
whether
ZK
is
supposed
to
be
about
developing
strategies
unique
to
each
map
or
being
able
to
adapt
to
all
kinds
of
maps.
I'm
not
even
close
to
being
a
good
player,
but
for
me
it
seems
like
most
good
players
are
able
to
adapt
their
strategies/cheese
to
different
maps.
Compare
that
to
a
game
like
counter-strike
where
not
knowing
a
map
will
get
you
rekt(
tm)
.
Limiting
the
map
pool
for
such
a
gameplay
will
also
lead
to
map
specific
build
queues,
expansion
timings,
terraform
spots
&
co.
I
don't
think
that
zk
maps
are
refined
enough
to
make
such
things
interesting
and
would
thus
suggest
including
all
fair
and
playable
maps
for
each
category.
|
5 |
\n
|
5 |
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|
6 |
If
it's
just
about
making
it
easier
for
new
players
to
get
in
a
game,
such
a
restricted
map
pool
makes
sense.
But
as
@Skasi
said,
it
will
drive
many
seasoned
players
away
from
competitive
matchmaking.
Still,
many
players
might
not
want
to
play
on
a
completely
random
map,
which
is
why
some
filtering
options
would
definitely
be
helpful.
It
could
be
like
the
existing
map
search,
allowing
players
to
select
maps
with
tags
like
"non-sea,
funny,
hilly,
tiny".
Featured
would
then
be
the
default
tag
that
allows
newcomers
to
get
in
a
game
without
downloading
anything.
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6 |
If
it's
just
about
making
it
easier
for
new
players
to
get
in
a
game,
such
a
restricted
map
pool
makes
sense.
But
as
@Skasi
said,
it
will
drive
many
seasoned
players
away
from
matchmaking.
Still,
many
players
might
not
want
to
play
on
a
completely
random
map,
which
is
why
some
filtering
options
would
definitely
be
helpful.
It
could
be
like
the
existing
map
search,
allowing
players
to
select
maps
with
tags
like
"non-sea,
funny,
hilly,
tiny".
Featured
would
then
be
the
default
tag
that
allows
newcomers
to
get
in
a
game
without
downloading
anything.
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@[2up]knorke I just spent 10 minutes watching this gif. Didn't expect the left machine's battery to run out so quickly.
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@[2up]knorke I just spent 10 minutes watching this gif. Didn't expect the left machine's battery to run out so quickly.
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