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Fps limit

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Date Editor Before After
2/21/2016 11:42:02 AMSkasi before revert after revert
2/21/2016 11:41:49 AMSkasi before revert after revert
2/21/2016 11:41:07 AMSkasi before revert after revert
Before After
1 [quote]If you set the VSync setting to a number higher than 1, it operates as an FPS cap to the value's setting[/quote] 1 [quote]If you set the VSync setting to a number higher than 1, it operates as an FPS cap to the value's setting[/quote]
2 Not exactly. For me /vsync 1 to /vsync 10 (haven't tried higher) limits the FPS to around 60 divided by the number. Ie /vsync 2 gives me a 30fps limit, /vsync 4 a ~15fps limit, etc. 2 Not exactly. For me /vsync 1 to /vsync 10 (haven't tried higher) limits the FPS to around 60 divided by the number. Ie /vsync 2 gives me a 30fps limit, /vsync 4 a ~15fps limit, etc.
3 \n 3 \n
4 What really [b]many games are lacking[/b] is an option to have separate limits for drawing and input. If I were able to then I would select drawing at 60FPS but input detection at unlimited FPS ( or perhaps 1000 to prevent cooking my hardware like a lobster) . I feel like this is really needed and pretty important. 4 What really [b]many games are lacking[/b] is an option to have separate frames/limits for drawing and input. If I were able to then I would select drawing at 60FPS but input detection at unlimited FPS ( or perhaps 1000 to prevent cooking my hardware like a lobster) . I feel like this is really needed and pretty important.