1 |
[s]Make
features
generate
a
cloud
of
dust
/
sand
/
metal
particles
upon
destruction,
or
generally
somehow
make
them
not
disappear
in
jarring
silence.
[/s]
done
|
1 |
[s]Make
features
generate
a
cloud
of
dust
/
sand
/
metal
particles
upon
destruction,
or
generally
somehow
make
them
not
disappear
in
jarring
silence.
[/s]
[color=green]done[/color]
|
2 |
\n
|
2 |
\n
|
3 |
[s]Make
ground
units
(
that
is,
everything
except
fliers,
ships,
hovercraft)
traversing
water
that
is
shallower
than
the
unit's
height,
leave
wakes
in
the
water.
[/s]
done
|
3 |
[s]Make
ground
units
(
that
is,
everything
except
fliers,
ships,
hovercraft)
traversing
water
that
is
shallower
than
the
unit's
height,
leave
wakes
in
the
water.
[/s]
[color=green]done[/color]
|
4 |
\n
|
4 |
\n
|
5 |
[s]Make
projectiles
and
explosions
emit
dynamic
lights.
Especially
the
nuke.
[/s]
done
|
5 |
[s]Make
projectiles
and
explosions
emit
dynamic
lights.
Especially
the
nuke.
[/s]
[color=green]done[/color]
|
6 |
\n
|
6 |
\n
|
7 |
Split Buoy into artillery ("Kraken") and medium assault ("Lobster") units, of which neither has slow.
|
7 |
Split Buoy into artillery ("Kraken") and medium assault ("Lobster") units, of which neither has slow.
|
8 |
\n
|
8 |
\n
|
9 |
Split Wyvern into a heavy, tanky, inaccurate (long projectile flight time) assault bomber (Eclipse) and a light, fast, reasonably fragile anti-unit bomber (possibly even keeping its aoe)
|
9 |
Split Wyvern into a heavy, tanky, inaccurate (long projectile flight time) assault bomber (Eclipse) and a light, fast, reasonably fragile anti-unit bomber (possibly even keeping its aoe)
|
10 |
\n
|
10 |
\n
|
11 |
Make IoG / Adansonia style mixed maps the default map type.
|
11 |
Make IoG / Adansonia style mixed maps the default map type.
|
12 |
\n
|
12 |
\n
|
13 |
Rebalance hovers, ships, and amphs with regard to their role on such maps.
|
13 |
Rebalance hovers, ships, and amphs with regard to their role on such maps.
|
14 |
\n
|
14 |
\n
|
15 |
Give LV an antiheavy solution that isn't countered by every second heavy worth the name having a riot sidearm.
|
15 |
Give LV an antiheavy solution that isn't countered by every second heavy worth the name having a riot sidearm.
|
16 |
\n
|
16 |
\n
|
17 |
Remove Reef's missile and antinuke.
|
17 |
Remove Reef's missile and antinuke.
|
18 |
\n
|
18 |
\n
|
19 |
Merge Serpent and Leviathan. Remove the torpedo weapon. Give the merged unit Reef's missile weapon. Make it have to surface to fire both missile and tacnuke weapons.
|
19 |
Merge Serpent and Leviathan. Remove the torpedo weapon. Give the merged unit Reef's missile weapon. Make it have to surface to fire both missile and tacnuke weapons.
|
20 |
\n
|
20 |
\n
|
21 |
Remove sonar as a mechanic.
|
21 |
Remove sonar as a mechanic.
|