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If you could change/add/remove anything from ZK, what would it be?

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Date Editor Before After
3/22/2016 10:35:14 PMEErankAdminAnarchid before revert after revert
3/22/2016 10:34:45 PMEErankAdminAnarchid before revert after revert
2/22/2016 11:17:14 AMEErankAdminAnarchid before revert after revert
2/22/2016 11:16:00 AMEErankAdminAnarchid before revert after revert
2/22/2016 11:15:17 AMEErankAdminAnarchid before revert after revert
2/22/2016 11:13:05 AMEErankAdminAnarchid before revert after revert
2/22/2016 11:12:23 AMEErankAdminAnarchid before revert after revert
2/22/2016 11:11:38 AMEErankAdminAnarchid before revert after revert
Before After
1 [s]Make features generate a cloud of dust / sand / metal particles upon destruction, or generally somehow make them not disappear in jarring silence. [/s] done 1 [s]Make features generate a cloud of dust / sand / metal particles upon destruction, or generally somehow make them not disappear in jarring silence. [/s] [color=green]done[/color]
2 \n 2 \n
3 [s]Make ground units ( that is, everything except fliers, ships, hovercraft) traversing water that is shallower than the unit's height, leave wakes in the water. [/s] done 3 [s]Make ground units ( that is, everything except fliers, ships, hovercraft) traversing water that is shallower than the unit's height, leave wakes in the water. [/s] [color=green]done[/color]
4 \n 4 \n
5 [s]Make projectiles and explosions emit dynamic lights. Especially the nuke. [/s] done 5 [s]Make projectiles and explosions emit dynamic lights. Especially the nuke. [/s] [color=green]done[/color]
6 \n 6 \n
7 Split Buoy into artillery ("Kraken") and medium assault ("Lobster") units, of which neither has slow. 7 Split Buoy into artillery ("Kraken") and medium assault ("Lobster") units, of which neither has slow.
8 \n 8 \n
9 Split Wyvern into a heavy, tanky, inaccurate (long projectile flight time) assault bomber (Eclipse) and a light, fast, reasonably fragile anti-unit bomber (possibly even keeping its aoe) 9 Split Wyvern into a heavy, tanky, inaccurate (long projectile flight time) assault bomber (Eclipse) and a light, fast, reasonably fragile anti-unit bomber (possibly even keeping its aoe)
10 \n 10 \n
11 Make IoG / Adansonia style mixed maps the default map type. 11 Make IoG / Adansonia style mixed maps the default map type.
12 \n 12 \n
13 Rebalance hovers, ships, and amphs with regard to their role on such maps. 13 Rebalance hovers, ships, and amphs with regard to their role on such maps.
14 \n 14 \n
15 Give LV an antiheavy solution that isn't countered by every second heavy worth the name having a riot sidearm. 15 Give LV an antiheavy solution that isn't countered by every second heavy worth the name having a riot sidearm.
16 \n 16 \n
17 Remove Reef's missile and antinuke. 17 Remove Reef's missile and antinuke.
18 \n 18 \n
19 Merge Serpent and Leviathan. Remove the torpedo weapon. Give the merged unit Reef's missile weapon. Make it have to surface to fire both missile and tacnuke weapons. 19 Merge Serpent and Leviathan. Remove the torpedo weapon. Give the merged unit Reef's missile weapon. Make it have to surface to fire both missile and tacnuke weapons.
20 \n 20 \n
21 Remove sonar as a mechanic. 21 Remove sonar as a mechanic.