| 1 | 
                    
                        
            [spoiler]
                     | 
                    1 | 
                    
                        
            [spoiler]
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                    | 2 | 
                    
                        
            It's always hard to raid with bandits vs defending pyro(s).
                     | 
                    2 | 
                    
                        
            It's always hard to raid with bandits vs defending pyro(s).
                     | 
                
                
                    | 3 | 
                    
                        
            Units 
            have 
            same 
            speed,
             
            pyro's 
            range 
            is 
            ~15% 
            bigger.
             
            In 
            addition 
            pyro 
            has 
            jump.
             
             
            So 
            pyro 
            basically 
            can 
            kite 
            bandits 
            as 
            long 
            as 
            they 
            like.
                     | 
                    3 | 
                    
                        
            Units 
            have 
            same 
            speed,
             
            pyro's 
            range 
            is 
            ~15% 
            bigger.
             
            In 
            addition 
            pyro 
            has 
            jump.
             
             
            So 
            pyro 
            basically 
            can 
            kite 
            bandits 
            as 
            long 
            as 
            they 
            like.
             
            Also 
            goddamn 
            explosion 
            of 
            pyro,
             
            which 
            tends 
            to 
            set 
            your 
            raider 
            hordes 
            on 
            fire.
                     | 
                
                
                    | 4 | 
                    
                        
            \n
                     | 
                    4 | 
                    
                        
            \n
                     | 
                
                
                    | 5 | 
                    
                        
            Racketeer indeed works nice vs single or few pyros. I tend to employ them if I happen to have this match-up. Unfortunatelly the overkill prevention algorithm is not ideal and probability that a target will remain disarmed decrease as the number of targets and racketeers increase.
                     | 
                    5 | 
                    
                        
            Racketeer indeed works nice vs single or few pyros. I tend to employ them if I happen to have this match-up. Unfortunatelly the overkill prevention algorithm is not ideal and probability that a target will remain disarmed decrease as the number of targets and racketeers increase.
                     | 
                
                
                    | 6 | 
                    
                        
            \n
                     | 
                    6 | 
                    
                        
            \n
                     | 
                
                
                    | 7 | 
                    
                        
            Light felonball or thuglaw ball used to be a go-for solution, nowadays however it can be crippled by FW and then killed by jacks or smashed by sudden sumo. Not to mention that skuttle ninja can blow whole crowd.
                     | 
                    7 | 
                    
                        
            Light felonball or thuglaw ball used to be a go-for solution, nowadays however it can be crippled by FW and then killed by jacks or smashed by sudden sumo. Not to mention that skuttle ninja can blow whole crowd.
                     | 
                
                
                    | 8 | 
                    
                        
            \n
                     | 
                    8 | 
                    
                        
            \n
                     | 
                
                
                    | 9 | 
                    
                        
            Regarding Rogues, I made an experiment once. Equal cost of rogues (micro managed or on fight) lose to sumo pretty decisively. Rogues might have its use against moderators and not much else from JJ fac, however moderator is a wrong unit to build vs any kind of shield units.
                     | 
                    9 | 
                    
                        
            Regarding Rogues, I made an experiment once. Equal cost of rogues (micro managed or on fight) lose to sumo pretty decisively. Rogues might have its use against moderators and not much else from JJ fac, however moderator is a wrong unit to build vs any kind of shield units.
                     | 
                
                
                    | 10 | 
                    
                        
            \n
                     | 
                    10 | 
                    
                        
            \n
                     | 
                
                
                    | 11 | 
                    
                        
            So all in all, shields can only rely on roaches and more or less on heavy shieldball (felon + thug + outlaw + some shield walkers). Still one needs to be extremely careful and only attack in the radar enabled areas.
                     | 
                    11 | 
                    
                        
            So all in all, shields can only rely on roaches and more or less on heavy shieldball (felon + thug + outlaw + some shield walkers). Still one needs to be extremely careful and only attack in the radar enabled areas.
                     | 
                
                
                    | 12 | 
                    
                        
            [/spoiler]
                     | 
                    12 | 
                    
                        
            [/spoiler]
                     |