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Fight and Attack: Having Our Cake And Eating It Too

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Date Editor Before After
3/2/2016 5:38:46 AMunknownrankShaman before revert after revert
3/2/2016 5:36:35 AMunknownrankShaman before revert after revert
3/2/2016 5:35:00 AMunknownrankShaman before revert after revert
Before After
1 I'd have to say this is kind of a stupid change. If it's meant to help the learning stage progress faster, it is totally inefficent for the cost it takes for veterans to unlearn it and development time to change every resource to reflect the change. Current experience suggests a 0 in ~400 prevalence rate. It is way harder for current players to unlearn F for fight than it is for newbies to learn F = Fight ( if their hotkeys are reset for whatever reason) . Assuming that people aren't total morons ( which is generally a very favorable approach) -- most newbies will be exposed to the "F == fight" idea in the [u]TUTORIAL[/u] or splash screens during loading. Even if they do not play the tutorial, and assuming they're not part of gen X or baby boomer generation, they'll approach the issue with trial-error learning which will result in at most [u]1[/u] incident ( likely in a game against AI or the tutorial) before learning the desired hotkey. Give humans a little more credit bro. It's not a deeply engrained thing that all attack moves must be A. 1 I'd have to say this is kind of a stupid change. If it's meant to help the learning stage progress faster, it is totally inefficent for the cost it takes for veterans to unlearn it and development time to change every resource to reflect the change. Current experience suggests a 0 in ~400 prevalence rate. I have NOT seen this behavior ever in 3 years. It is way harder for current players to unlearn F for fight than it is for newbies to learn F = Fight ( if their hotkeys are reset for whatever reason) . Assuming that people aren't total morons ( which is generally a very favorable approach) -- most newbies will be exposed to the "F == fight" idea in the [u]TUTORIAL[/u] or splash screens during loading. Even if they do not play the tutorial, and assuming they're not part of gen X or baby boomer generation, they'll approach the issue with trial-error learning which will result in at most [u]1[/u] incident ( likely in a game against AI or the tutorial) before learning the desired hotkey. Give humans a little more credit bro. It's not a deeply engrained thing that all attack moves must be A.
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3 It would be better to focus on making a tutorial than changing hotkeys to copy that of other RTSes. For the most part, RTSes COMBINE fight and attack instead of having it as separate commands. Why not copy that instead... >.> 3 It would be better to focus on making a tutorial than changing hotkeys to copy that of other RTSes. For the most part, RTSes COMBINE fight and attack instead of having it as separate commands. Why not copy that instead... >.>
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6 TL;DR: You're changing an established thing for insurance against something with an extremely low prevalence rate. 6 TL;DR: You're changing an established thing for insurance against something with an extremely low prevalence rate.