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attribute "immune to magic" for some unit(s)

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Date Editor Before After
3/9/2016 10:27:24 AMEErankAdminAnarchid before revert after revert
3/9/2016 10:26:49 AMEErankAdminAnarchid before revert after revert
3/9/2016 10:25:30 AMEErankAdminAnarchid before revert after revert
3/9/2016 10:23:02 AMEErankAdminAnarchid before revert after revert
Before After
1 Thundebirds don't seem that stacking or degenerate. Racketeers are perfectly accurate cheap and reasonably fast-firing artillery and that would be terrifying even if it was not magic. 1 Thundebirds don't seem that stacking or degenerate. Racketeers are perfectly accurate cheap and reasonably fast-firing artillery and that would be terrifying even if it was not magic.
2 \n 2 \n
3 Other perfect-accuracy artillery or skirmisher units typically have very long reload times (spectre, penetrator), or at least not accurate enough to hit air reliably (wolverine, catapult, firewalker). 3 Other perfect-accuracy artillery or skirmisher units typically have very long reload times (spectre, penetrator), or at least not accurate enough to hit air reliably (wolverine, catapult, firewalker).
4 \n 4 \n
5 That said, there exists an unit that can shield others from status effects. Magic that hits a shield bubble does not do its magic. 5 That said, there exist units that can shield others and themselves from status effects. Magic that hits a shield bubble does not do its magic. Shields are also perfectly consistent and quite visible in that regard.