| 1 | [quote][f=0000000] [Map Edge Extension] Error: Map Edge Extension widget: mirror shader error: Vertex shader failed to compile with the following errors: | 1 | [quote][f=0000000] [Map Edge Extension] Error: Map Edge Extension widget: mirror shader error: Vertex shader failed to compile with the following errors: | 
                
                    | 2 | ERROR: 0:16: error(#164) l-value required: assign "gl_Vertex" (can't modify an input) | 2 | ERROR: 0:16: error(#164) l-value required: assign "gl_Vertex" (can't modify an input) | 
                
                    | 3 | ERROR: 0:17: error(#164) l-value required: assign "gl_Vertex" (can't modify an input) | 3 | ERROR: 0:17: error(#164) l-value required: assign "gl_Vertex" (can't modify an input) | 
                
                    | 4 | ERROR: 0:30: error(#162) Wrong operand types: no operation "&&" exists that takes a left-hand operand of type "uniform highp float" and a right operand of type "uniform highp float" (or there is no acceptable conversion) | 4 | ERROR: 0:30: error(#162) Wrong operand types: no operation "&&" exists that takes a left-hand operand of type "uniform highp float" and a right operand of type "uniform highp float" (or there is no acceptable conversion) | 
                
                    | 5 | ERROR: error(#273) 3 compilation errors.  No code generated[/quote] | 5 | ERROR: error(#273) 3 compilation errors.  No code generated[/quote] | 
                
                    | 6 | \n | 6 | \n | 
                
                    | 7 | Maybe..? | 7 | Maybe..? | 
                
                    |  |  | 8 | \n | 
                
                    |  |  | 9 | \n | 
                
                    |  |  | 10 | Could also be dynalighting bug? |