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[GRAPHIC ANOMALY] "White box" obscures map terrain

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Date Editor Before After
3/9/2016 8:40:03 PMunknownrankShaman before revert after revert
Before After
1 [quote][f=0000000] [Map Edge Extension] Error: Map Edge Extension widget: mirror shader error: Vertex shader failed to compile with the following errors: 1 [quote][f=0000000] [Map Edge Extension] Error: Map Edge Extension widget: mirror shader error: Vertex shader failed to compile with the following errors:
2 ERROR: 0:16: error(#164) l-value required: assign "gl_Vertex" (can't modify an input) 2 ERROR: 0:16: error(#164) l-value required: assign "gl_Vertex" (can't modify an input)
3 ERROR: 0:17: error(#164) l-value required: assign "gl_Vertex" (can't modify an input) 3 ERROR: 0:17: error(#164) l-value required: assign "gl_Vertex" (can't modify an input)
4 ERROR: 0:30: error(#162) Wrong operand types: no operation "&&" exists that takes a left-hand operand of type "uniform highp float" and a right operand of type "uniform highp float" (or there is no acceptable conversion) 4 ERROR: 0:30: error(#162) Wrong operand types: no operation "&&" exists that takes a left-hand operand of type "uniform highp float" and a right operand of type "uniform highp float" (or there is no acceptable conversion)
5 ERROR: error(#273) 3 compilation errors. No code generated[/quote] 5 ERROR: error(#273) 3 compilation errors. No code generated[/quote]
6 \n 6 \n
7 Maybe..? 7 Maybe..?
8 \n
9 \n
10 Could also be dynalighting bug?