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Introducing Zero-K Experiments

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Date Editor Before After
3/21/2016 12:43:22 PMCHrankivand before revert after revert
Before After
1 @Orfelius, I'm not a fan of breaking everything. before making something. 1 @Orfelius, I'm not a fan of breaking everything. before making something.
2 \n 2 \n
3 ZK is reasonably good as by now. I have no intent to change the core of how it plays. SF333 suggestion kind of hinted I should start the mod from the scratch, which has never been my intent nor within my capacity. 3 ZK is reasonably good as by now. I have no intent to change the core of how it plays. SF333 suggestion kind of hinted I should start the mod from the scratch, which has never been my intent nor within my capacity.
4 \n 4 \n
5 As outlined in the first post I propose a bit of refocus in terms of what group of units get focus ( raiders, assaults) and what we hope to see less ( porc creep, BSS, riots, all-around good units) . As the current sea and air play is probably not in the best shape, these could undergo a bit bolder change. 5 As outlined in the first post I propose a bit of refocus in terms of what group of units get focus ( raiders, assaults) and what we hope to see less ( porc creep, BSS, riots, trollcomms, all-around good units) . As the current sea and air play is probably not in the best shape, these could undergo a bit bolder change.