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Upgradable faactory.

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Date Editor Before After
4/10/2016 12:31:09 PMSkasi before revert after revert
Before After
1 [quote]These buildings have less hp then factory.[/quote] 1 [quote]These buildings have less hp then factory.[/quote]
2 Actually that's a feature. If you want more HP you can swap them out for another version: 2 Actually that's a feature. If you want more HP you can swap them out for another version:
3 [img]http://manual.zero-k.info/unitpics/corllt.png[/img] -> [img]http://manual.zero-k.info/unitpics/cordoom.png[/img] 3 [img]http://manual.zero-k.info/unitpics/corllt.png[/img] -> [img]http://manual.zero-k.info/unitpics/cordoom.png[/img]
4 There's also silly things like terraform to "change HP". 4 There's also silly things like terraform to "change HP".
5 \n 5 \n
6 Merging LLT and factory (or mex) would make it impossible for raiders and repairs to prioritize one target over the other and reduce the number of meaningful decisions. 6 Merging LLT and factory (or mex) would make it impossible for raiders and repairs to prioritize one target over the other and reduce the number of meaningful decisions.
7 \n 7 \n
8 That said, have you already seen the [url=zero-k. info/Forum/Thread/20999]"Neon: Minor Abilities for Factories" forum thread[/url]? I think it could be very interesting to you. 8 That said, have you already seen the [url=http://zero-k. info/Forum/Thread/20999]"Neon: Minor Abilities for Factories" forum thread[/url]? I think it could be very interesting to you.