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Map Silo_valley_v02

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Date Editor Before After
4/21/2016 8:45:43 AMunknownrankShaman before revert after revert
4/21/2016 8:45:19 AMunknownrankShaman before revert after revert
Before After
1 Why not add some dynamic metal to it? 1 Why not add some dynamic metal to it?
2 \n 2 \n
3 If teamsize is greater than 3, then metalmult = teamsize/2 else metalmul = 1. Then just set all the mexes to 1*metalmult and 1. 5*metalmult. In a 6v6, this would produce mexes with 3 and 4. 5. 3 If teamsize is greater than 3, then metalmult = teamsize/2
4 else metalmul = 1. Then just set all the mexes to 1*metalmult and 1.5*metalmult. In a 6v6, this would produce mexes with 3 and 4.5.
4 \n 5 \n
5 This way metal scales with game size. The 6v6 situation would give mexes with 0.5ea and 0.75ea. 6 This way metal scales with game size. The 6v6 situation would give mexes with 0.5ea and 0.75ea.