1 |
I just came with an idea. Why not, instead of bashing newbies, make something to help them ingame?
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1 |
I just came with an idea. Why not, instead of bashing newbies, make something to help them ingame?
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2 |
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2 |
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3 |
I mean, (not very) simple witget turned on by default, but affecting only players with level less than something (10?)
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3 |
I mean, (not very) simple witget turned on by default, but affecting only players with level less than something (10?)
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4 |
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4 |
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5 |
The
witged
could
in
1st
place
give
usefull
tips.
I
know
we
had
sth
like
this
before
and
it
was
annoying.
To
you.
The
pros
with
9001
games
played.
Whenn
I
started
playing
zk
I
found
this
widget
quite
helpfull.
Up
to
the
point
when
it
started
being
annoying.
Thats
why
level
limit.
|
5 |
The
widget
could
in
1st
place
give
usefull
tips.
I
know
we
had
sth
like
this
before
and
it
was
annoying.
To
you.
The
pros
with
9001
games
played.
Whenn
I
started
playing
zk
I
found
this
widget
quite
helpfull.
Up
to
the
point
when
it
started
being
annoying.
Hence
the
level
limit.
|
6 |
But
this
new
helping
widget
could
also
utilize
some
ai
controll.
E.
g
if
a
newb
has
idle
con,
it
could
automatically
be
making
solar
flowers
around
mexess
nearby,
while
notifying
the
player
that
it
is
doing
it
and
why
is
it
good.
Then
if
newb
clusters
his
units
the
AI
could
spread
them
automatically
while
again
notifying
that
it
is
spreading
the
units
because
its
bad
to
have
clusters,
and
how
newb
can
do
it
themselves.
|
6 |
But
this
new
helping
widget
could
also
utilize
some
ai
controll.
E.
g
if
a
newb
has
idle
con,
it
could
automatically
make
the
con
produce
solar
flowers
around
mexess
nearby,
while
notifying
the
player
that
it
is
doing
it
and
why
is
it
good.
Then
if
newb
clusters
his
units
the
AI
could
spread
them
automatically
while
again
notifying
that
it
is
spreading
the
units
because
its
bad
to
have
clusters,
and
how
newb
can
do
it
themself.
And
more!
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7 |
Small
things
that
will
both
teach
a
newcommer
about
game
mechhanics
and
will
make
him
less
useless.
|
7 |
Small
things
that
will
both
teach
a
newcommer
about
game
mechhanics
and
will
make
him
less
useless
in
a
teamgame.
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