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Balance

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Date Editor Before After
5/11/2016 6:09:20 AMAUrankAdminAquanim before revert after revert
5/11/2016 6:08:31 AMAUrankAdminAquanim before revert after revert
5/11/2016 6:08:18 AMAUrankAdminAquanim before revert after revert
Before After
1 Some games will be ruined by people playing badly (be they newbies or not). Some of these games you will win, because they were on the other team. Some of these games you will lose, because they were on your team. 1 Some games will be ruined by people playing badly (be they newbies or not). Some of these games you will win, because they were on the other team. Some of these games you will lose, because they were on your team.
2 \n 2 \n
3 I believe this state of affairs is unavoidable (with the possible exception of 1v1). 3 I believe this state of affairs is unavoidable (with the possible exception of 1v1).
4 \n 4 \n
5 None of these observations is particularly useful in the moment that you are playing a ruined game, but not all games are ruined. 5 None of these observations is particularly useful in the moment that you are playing a ruined game, but not all games are ruined.
6 \n 6 \n
7 A partial solution to this problem is indeed to fix the issues which would make a Steam release fail, and then make with the release. I promise you will still get some bad games though no matter what happens. 7 A partial solution to this problem is indeed to fix the issues which would make a Steam release fail, and then make with the release. I promise you will still get some bad games though no matter what happens.
8 \n 8 \n
9 In the end, when faced with a single bad game, you just have to suck it up and hope the next one will be better ( or perhaps take a break for a little while if @Firepluk is having one of his moods) . 9 In the end, when faced with a single bad game, you just have to suck it up and hope the next one will be better ( or perhaps take a break for a little while if @Firepluk is having one of his moods, or the room is over-run with lobsters, or you're just tilted) .
10 \n 10 \n
11 (As a related note which perhaps belongs more in the other balance thread, the difference between a 1900 and 1500 player is *not the same* as the difference between a 1500 and a 1100, or for that matter between a 1900 and a 2300. By comparison, the 1900-1500 difference is more compareable to a 1800-1400 difference, or 1900-1800 to 1800-1700. The fact that the elo-average-team-balance system as it stands treats the first two gaps in the same way is, I believe, a critical flaw.) 11 (As a related note which perhaps belongs more in the other balance thread, the difference between a 1900 and 1500 player is *not the same* as the difference between a 1500 and a 1100, or for that matter between a 1900 and a 2300. By comparison, the 1900-1500 difference is more compareable to a 1800-1400 difference, or 1900-1800 to 1800-1700. The fact that the elo-average-team-balance system as it stands treats the first two gaps in the same way is, I believe, a critical flaw.)