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Sunrise Episode 8E - The King is Dead

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Date Editor Before After
5/23/2016 8:07:07 PMPLrankAdminSprung before revert after revert
Before After
1 [quote]I could chop the bunkers (or at least the ones that don't start player-owned) from any missions where they don't do anything. Even if they look kind of pretty.[/quote] 1 [quote]I could chop the bunkers (or at least the ones that don't start player-owned) from any missions where they don't do anything. Even if they look kind of pretty.[/quote]
2 Probably better to make them contain stuff, however cheap. Can even move stuff currently dropped from orbit into them. For example, Aspis in 4C. 2 Probably better to make them contain stuff, however cheap. Can even move stuff currently dropped from orbit into them. For example, Aspis in 4C.
3 \n 3 \n
4 [quote]It may be that the current iteration has the balance too far off in the other direction, but I'd find it moderately annoying if the player had to do all the work themselves. Though if both barbarians and Imps are made weaker relative to the player it should be manageable.[/quote] 4 [quote]It may be that the current iteration has the balance too far off in the other direction, but I'd find it moderately annoying if the player had to do all the work themselves. Though if both barbarians and Imps are made weaker relative to the player it should be manageable.[/quote]
5 It's the last mission, it's supposed to be a challenge. 5 It's the last mission, it's supposed to be a challenge. Remember campaign is mostly for the super porcnabs.
6 \n 6 \n
7 [quote]Well actually, I'll need to figure out a rebalance for mission with a Det that goes stompity-stomp all over the allies regardless. [/quote] 7 [quote]Well actually, I'll need to figure out a rebalance for mission with a Det that goes stompity-stomp all over the allies regardless. [/quote]
8 Allies are very well off at the moment so perhaps the stomp is the rebalance. If sent on a move order he won't stay long enough to wreck them completely so the barbs should be able to rebuild to some extent but will have trouble handling Auxilia by themselves leaving Ada room to play the game. If that turns out too difficult then spare some of the bases (either the one opposite to Ada, or the two closest to her). 8 Allies are very well off at the moment so perhaps the stomp is the rebalance. If sent on a move order he won't stay long enough to wreck them completely so the barbs should be able to rebuild to some extent but will have trouble handling Auxilia by themselves leaving Ada room to play the game. If that turns out too difficult then spare some of the bases (either the one opposite to Ada, or the two closest to her).