| 1 |
[quote]Many players have problems getting into game. That can be solved by making the start-button really big.[/quote]
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1 |
[quote]Many players have problems getting into game. That can be solved by making the start-button really big.[/quote]
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| 2 |
Agreed. Also, traditional lobbies have way too many buttons. This confuses the regular [s]lobster[/s] player.
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2 |
Agreed. Also, traditional lobbies have way too many buttons. This confuses the regular [s]lobster[/s] player.
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| 3 |
Taking these points into account I have run an extensive research about how the ideal lobby would have to be, and the result is this:
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3 |
Taking these points into account I have run an extensive research about how the ideal lobby would have to be, and the result is this:
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| 4 |
[spoiler]
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4 |
[spoiler]
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| 5 |
[img]http://i.imgur.com/CvNhXZv.png[/img]
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5 |
[img]http://i.imgur.com/CvNhXZv.png[/img]
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| 6 |
\n
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6 |
\n
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| 7 |
Notice
the
low
number
of
buttons
and
the
elegant
simplicity
of
the
design.
It
only
incorporates
the
absolutely
necessary
buttons
(
this
was
decided
with
[s]magic[/s]
statistics
obtained
from
zk.
|
7 |
Notice
the
low
number
of
buttons
and
the
elegant
simplicity
of
the
design.
It
only
incorporates
the
absolutely
necessary
buttons
(
this
was
decided
with
[s]magic[/s]
statistics
obtained
from
zk)
.
|
| 8 |
[/spoiler]
|
8 |
[/spoiler]
|