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[quote]Many players have problems getting into game. That can be solved by making the start-button really big.[/quote]
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[quote]Many players have problems getting into game. That can be solved by making the start-button really big.[/quote]
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Agreed. Also, traditional lobbies have way too many buttons. This confuses the regular [s]lobster[/s] player.
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Agreed. Also, traditional lobbies have way too many buttons. This confuses the regular [s]lobster[/s] player.
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Taking these points into account I have run an extensive research about how the ideal lobby would have to be, and the result is this:
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Taking these points into account I have run an extensive research about how the ideal lobby would have to be, and the result is this:
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[spoiler]
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[spoiler]
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[img]http://i.imgur.com/CvNhXZv.png[/img]
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[img]http://i.imgur.com/CvNhXZv.png[/img]
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\n
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\n
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Notice
the
low
number
of
buttons
and
the
elegant
simplicity
of
the
design.
It
only
incorporates
the
absolutely
necessary
buttons
(
this
was
decided
with
[s]magic[/s]
statistics
obtained
from
zk.
|
7 |
Notice
the
low
number
of
buttons
and
the
elegant
simplicity
of
the
design.
It
only
incorporates
the
absolutely
necessary
buttons
(
this
was
decided
with
[s]magic[/s]
statistics
obtained
from
zk)
.
|
8 |
[/spoiler]
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8 |
[/spoiler]
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