1 |
Well our environment here has three main effects:
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1 |
Well our environment here has three main effects:
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2 |
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2 |
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3 |
1.) Reduced response towards abusers. (In hopes they'll leave themselves alone)
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3 |
1.) Reduced response towards abusers. (In hopes they'll leave themselves alone)
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4 |
2.) Become an abuser themselves (Victim->Abuser cycle or through a defensive mechanism to help dissuade potential abusers)
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4 |
2.) Become an abuser themselves (Victim->Abuser cycle or through a defensive mechanism to help dissuade potential abusers)
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5 |
3.) Acquired helplessness. (due to a lack of transparency in punishments. eg: they don't know our reports are being heard and many find it may be pointless to report someone.)
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5 |
3.) Acquired helplessness. (due to a lack of transparency in punishments. eg: they don't know our reports are being heard and many find it may be pointless to report someone.)
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6 |
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6 |
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7 |
If you watch people's behavior over long periods of time, you'll note that these three effects occur in most people.
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7 |
If you watch people's behavior over long periods of time, you'll note that these three effects occur in most people.
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8 |
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8 |
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9 |
These effects could be influencing the poll, depending on what timeframe it was given. It's pretty simple to combat these effects.
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9 |
These effects could be influencing the poll, depending on what timeframe it was given. It's pretty simple to combat these effects.
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10 |
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10 |
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11 |
1.) Build a transparent punishment system.
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11 |
1.) Build a transparent punishment system.
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12 |
This means having punishments show up in zk such as: <name> was <muted/banned/specmuted> for <reason>. This shows the community is being [b]actively[/b] moderated, signaling to potential abusers that they will be punished. Not only does this help disrupt the victim-abuser cycle, it also helps fight acquired helplessness through building confidence in the report system.
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12 |
This means having punishments show up in zk such as: <name> was <muted/banned/specmuted> for <reason>. This shows the community is being [b]actively[/b] moderated, signaling to potential abusers that they will be punished. Not only does this help disrupt the victim-abuser cycle, it also helps fight acquired helplessness through building confidence in the report system.
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13 |
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13 |
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14 |
2.) Resolve issues through arbitrator intervention.
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14 |
2.) Resolve issues through arbitrator intervention.
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15 |
Arbitrators should pull abuser and victim aside and hear both sides of the story and help create resolution. This will help not only make the victim feel like their reports are being seen, it will also help deter further conflict through feedback.
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15 |
Arbitrators should pull abuser and victim aside and hear both sides of the story and help create resolution. This will help not only make the victim feel like their reports are being seen, it will also help deter further conflict through feedback.
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16 |
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16 |
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17 |
3.) Create moderators instead of admins.
|
17 |
3.) Create moderators instead of admins.
|
18 |
Moderators
would
be
like
admins,
except
they
only
have
access
to
!kick,
specmute
and
mute
(
for
less
than
1
hour
total)
.
They
would
be
dedicated
to
answering
reports
and
assisting
the
admin
team
with
processing
reports
and
moderating
games.
This
would
reduce
workload
on
the
developer
admins,
leaving
them
to
only
deal
with
bans
and
long
term
punishments.
|
18 |
Moderators
would
be
like
admins,
except
they
only
have
access
to
!kick,
specmute
and
mute
(
for
less
than
1
hour
total)
.
They
would
be
dedicated
to
answering
reports
and
assisting
the
admin
team
with
processing
reports
and
moderating
games.
This
would
reduce
workload
on
the
developer
admins,
leaving
them
to
only
deal
with
bans
and
long
term
punishments.
Petty
incidents
would
be
handled
by
the
moderation
team,
not
the
admin
team.
|