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Adult content driving away younger players

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Date Editor Before After
7/21/2016 9:45:17 AMunknownrankShaman before revert after revert
7/21/2016 9:44:19 AMunknownrankShaman before revert after revert
7/21/2016 9:43:33 AMunknownrankShaman before revert after revert
Before After
1 Well our environment here has three main effects: 1 Well our environment here has three main effects:
2 \n 2 \n
3 1.) Reduced response towards abusers. (In hopes they'll leave themselves alone) 3 1.) Reduced response towards abusers. (In hopes they'll leave themselves alone)
4 2.) Become an abuser themselves (Victim->Abuser cycle or through a defensive mechanism to help dissuade potential abusers) 4 2.) Become an abuser themselves (Victim->Abuser cycle or through a defensive mechanism to help dissuade potential abusers)
5 3.) Acquired helplessness. (due to a lack of transparency in punishments. eg: they don't know our reports are being heard and many find it may be pointless to report someone.) 5 3.) Acquired helplessness. (due to a lack of transparency in punishments. eg: they don't know our reports are being heard and many find it may be pointless to report someone.)
6 \n 6 \n
7 If you watch people's behavior over long periods of time, you'll note that these three effects occur in most people. 7 If you watch people's behavior over long periods of time, you'll note that these three effects occur in most people.
8 \n 8 \n
9 These effects could be influencing the poll, depending on what timeframe it was given. It's pretty simple to combat these effects. 9 These effects could be influencing the poll, depending on what timeframe it was given. It's pretty simple to combat these effects.
10 \n 10 \n
11 1.) Build a transparent punishment system. 11 1.) Build a transparent punishment system.
12 This means having punishments show up in zk such as: <name> was <muted/banned/specmuted> for <reason>. This shows the community is being [b]actively[/b] moderated, signaling to potential abusers that they will be punished. Not only does this help disrupt the victim-abuser cycle, it also helps fight acquired helplessness through building confidence in the report system. 12 This means having punishments show up in zk such as: <name> was <muted/banned/specmuted> for <reason>. This shows the community is being [b]actively[/b] moderated, signaling to potential abusers that they will be punished. Not only does this help disrupt the victim-abuser cycle, it also helps fight acquired helplessness through building confidence in the report system.
13 \n 13 \n
14 2.) Resolve issues through arbitrator intervention. 14 2.) Resolve issues through arbitrator intervention.
15 Arbitrators should pull abuser and victim aside and hear both sides of the story and help create resolution. This will help not only make the victim feel like their reports are being seen, it will also help deter further conflict through feedback. 15 Arbitrators should pull abuser and victim aside and hear both sides of the story and help create resolution. This will help not only make the victim feel like their reports are being seen, it will also help deter further conflict through feedback.
16 \n 16 \n
17 3.) Create moderators instead of admins. 17 3.) Create moderators instead of admins.
18 Moderators would be like admins, except they only have access to !kick, specmute and mute ( for less than 1 hour total) . They would be dedicated to answering reports and assisting the admin team with processing reports and moderating games. This would reduce workload on the developer admins, leaving them to only deal with bans and long term punishments. 18 Moderators would be like admins, except they only have access to !kick, specmute and mute ( for less than 1 hour total) . They would be dedicated to answering reports and assisting the admin team with processing reports and moderating games. This would reduce workload on the developer admins, leaving them to only deal with bans and long term punishments. Petty incidents would be handled by the moderation team, not the admin team.