1 |
If you keep your commander in your base after the first few min -> support com particle beam for the better eco
|
1 |
If you keep your commander in your base after the first few min -> support com particle beam for the better eco
|
2 |
\n
|
2 |
\n
|
3 |
If not:
|
3 |
If not:
|
4 |
\n
|
4 |
\n
|
5 |
Jump com + machine gun + ablative armor plates (if on a hilly map where you intend on expanding or being aggressive with com)
|
5 |
Jump com + machine gun + ablative armor plates (if on a hilly map where you intend on expanding or being aggressive with com)
|
|
|
6 |
\n
|
6 |
Guardian com + riot cannon (if you think you'll be swarmed by raiders)
|
7 |
Guardian com + riot cannon (if you think you'll be swarmed by raiders)
|
7 |
\n
|
8 |
\n
|
8 |
Radar
is
a
good
module
to
have
on
forward
coms.
It
doesn't
cost
BP
which
means
you
don't
have
to
stop
moving
to
make
it,
and
you
don't
have
to
rebuild
it
as
it
automatically
'updates'.
It's
less
good
with
lots
of
hills,
and
less
good
again
if
you're
not
front-lining
your
com.
|
9 |
Radar
is
a
good
module
to
have
on
forward
coms.
It
doesn't
cost
BP
which
means
you
don't
have
to
stop
moving
to
make
it
(
aka
you
reach
and
build
your
mexes
faster)
,
and
you
don't
have
to
rebuild
it
as
it
automatically
'updates'.
It's
less
good
with
lots
of
hills,
and
less
good
again
if
you're
not
front-lining
your
com.
|
9 |
\n
|
10 |
\n
|
10 |
IMO
the
only
modules
worth
more
than
100m
that
are
viable
outside
of
extremely
specific
builds
are
ablative
plating,
and
nanolathe.
Ablative
plating
is
good
on
the
weaker
coms
that
don't
get
as
much
HP/level,
and
can
counter
specific
stuff
like
a
wyvern
or
3xraven
trying
to
snipe
your
sup
com
(
it
will
now
need
to
do
a
second
run)
.
Nanolathe
gives
local
mobile
buildpower
without
costing
buildpower
itself,
meaning
you
can
use
it
to
take
advantage
of
reclaim
fields
more
efficiently.
It
also
gives
"BP
superiority"
in
a
static
grind
fight,
which
can
be
a
very
big
deal
if
you're
intending
on
making
a
static
push
against
an
entrenched
position.
|
11 |
IMO
the
only
modules
worth
more
than
100m
that
are
viable
outside
of
extremely
specific
builds
are
ablative
plating,
and
nanolathe.
Ablative
plating
is
good
on
the
weaker
coms
that
don't
get
as
much
HP,
and
can
counter
specific
stuff
like
a
wyvern
or
3xraven
trying
to
snipe
your
sup
com
(
it
will
now
need
to
do
a
second
run)
.
Nanolathe
gives
local
mobile
buildpower
without
costing
buildpower
itself,
meaning
you
can
use
it
to
take
advantage
of
reclaim
fields
more
efficiently.
It
also
gives
"BP
superiority"
in
a
static
grind
fight,
which
can
be
a
very
big
deal
if
you're
intending
on
making
a
static
push
against
an
entrenched
position.
|
11 |
\n
|
12 |
\n
|
12 |
IMO autorepair is a trap. It's efficient if you're moving your com in and out of battle a lot, but in that case the chance you get sniped is more of a concern than the efficiency with which you repair yourself (thus you would be better served by ablative). It's winmore.
|
13 |
IMO autorepair is a trap. It's efficient if you're moving your com in and out of battle a lot, but in that case the chance you get sniped is more of a concern than the efficiency with which you repair yourself (thus you would be better served by ablative). It's winmore.
|
13 |
\n
|
14 |
\n
|
14 |
Above is basically all you need to know in order to be using coms better than 80% people. There are more advanced things that are also viable, but they're less relevant. The majority of builds you see from other players are extremely inefficient. Less is more with coms if you're playing to win.
|
15 |
Above is basically all you need to know in order to be using coms better than 80% people. There are more advanced things that are also viable, but they're less relevant. The majority of builds you see from other players are extremely inefficient. Less is more with coms if you're playing to win.
|