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How to kill shielded behemoth with silo

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Date Editor Before After
7/28/2016 12:10:03 PMUSrankaeonios before revert after revert
Before After
1 [quote]This is a feature, this is how Shield <-> Tacnuke interaction is supposed to be. 1 [quote]This is a feature, this is how Shield <-> Tacnuke interaction is supposed to be.
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3 Tacnuke does 3500 Damage, Shield has 3600 Hitpoints. That means once the shield is lowered below 97.2%, any count of tacnukes will freely pass through. Shield link speed is finite which is why you have to wait a moment for the lowered charge to spread before all shields are below 97%. This is also why firing all missiles at once doesn't work.[/quote] 3 Tacnuke does 3500 Damage, Shield has 3600 Hitpoints. That means once the shield is lowered below 97.2%, any count of tacnukes will freely pass through. Shield link speed is finite which is why you have to wait a moment for the lowered charge to spread before all shields are below 97%. This is also why firing all missiles at once doesn't work.[/quote]
4 [quote]What's the undesired outcome here? Silo is supposed to kill porc. Silo can circumvent shields -> Porc dies. 4 [quote]What's the undesired outcome here? Silo is supposed to kill porc. Silo can circumvent shields -> Porc dies.
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6 Or was I wrong and shields are supposed to make your porc invincible? 6 Or was I wrong and shields are supposed to make your porc invincible?
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8 Tacnuke is to area shields like Licho is to personal shields. Just with the twist that you have to do some clever timing. Instead of lowering the shields with a tacnuke, you can just as well use any kind of artillery. (In FFA Bantha's dgun is perfect for that, so you can save one tacnuke)[/quote] 8 Tacnuke is to area shields like Licho is to personal shields. Just with the twist that you have to do some clever timing. Instead of lowering the shields with a tacnuke, you can just as well use any kind of artillery. (In FFA Bantha's dgun is perfect for that, so you can save one tacnuke)[/quote]
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10 In the video you show [u][b]five[/b][/u] shields, which cost a total of 2500 metal and drain 50 energy per second when recharging. They also have a total of 18000 shield hp, which is just over 5 tacnukes worth of damage, and to be made useless by a single tacnuke is ridiculous. That's like saying that 5 shields should not be any better than one shield. 10 In the video you show [u][b]five[/b][/u] shields, which cost a total of 2500 metal and drain 50 energy per second when recharging. They also have a total of 18000 shield hp, which is just over 5 tacnukes worth of damage, and to be made useless by a single tacnuke is ridiculous. That's like saying that 5 shields should not be any better than one shield.
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12 It should take at least 7 tacnukes or 2 shockley and 2 tacnukes to take out that behe. I would imagine that shields are nearly useless vs berthas due to the same effect. You could also use that same technique to kill 3 shields using only 4 tacnukes when each shield should have enough hp to block 1 tacnuke. 12 It should take at least 7 tacnukes or 2 shockley and 2 tacnukes to take out that behe. I would imagine that shields are nearly useless vs berthas due to the same effect. You could also use that same technique to kill 3 shields using only 4 tacnukes when each shield should have enough hp to block 1 tacnuke.
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14 I think gajop's idea makes a whole lot more sense. I don't see why tacnukes should be wtfop when silo already has a proper counter to shields (shockley). 14 I think gajop's idea makes a whole lot more sense. I don't see why tacnukes should be wtfop when silo already has a proper counter to shields (shockley).
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16 EDIT: I miscounted. The video actually shows 6 shields being defeated by 3 tacnukes. gtfo.